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Dear Auntie TUAW: AppStore Rejection

Dear Auntie TUAW,

Hi, I've been keeping track of a game that was supposed to be released in the App Store this week called [REDACTED]. Me and many other people are ticked at how Apple spends time approving apps like "I Am Rich" and other pointless apps while they DENIED my app because the toolbar (pen, eraser etc) wasn't at the bottom on the screen!! How pointless is that? Many people have been waiting for this app and it [saddens] us how apple approves tons of pointless apps a day but denies a very nice looking app, all because the tool bar wasn't at the bottom. What are they thinking?!

Love,

Travis

Dear Travis,

Let Auntie TUAW give you a nice cold ice tea. That will help take the heat -- if not the sting -- out of this hot summer rejection for you. Yes, Apple's rejections can be capricious. It hasn't just been you. Yesterday, I heard about an app that was rejected because its use of vibration in game play did not adhere to the (unwritten) understanding that vibration is meant to be an alert feature, not a game enhancement. Apple felt that those poor racers who had just crashed into a wall might be confused by the iPhone vibration and think, perhaps, that they were receiving an alert unrelated to the game -- each and every time they crashed into that wall.

On the bright side, you got your rejection before your App hit the store. When Apple changes its mind after, there's no recourse. So Auntie suggests that you lower your toolbar (and your blood pressure!) and resubmit. Yes, Apple has just pooed on your aesthetic sensibility as an independent developer but they're the only iPhone App distribution game in town.

And remember, even when Apple beats you up, Auntie TUAW still loves you.

Hugs and kissies!

Auntie T.



Dear Auntie TUAW, Hi, I've been keeping track of a game that was supposed to be released in the App Store this week called [REDACTED]. Me...
 

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"an app that was rejected because its use of vibration in game play did not adhere to the (unwritten) understanding that vibration is meant to be an alert feature, not a game enhancement"

Texas Hold'Em has a vibration option - though whether it is a game enhancement or not, I'm not sure, as I played it on a colleague's iPod Touch

August 10 2008 at 6:38 AM Report abuse rate up rate down Reply
Joe Blow666

What do you expect? It is a proprietary platform, run by a wannabe monopolist. Stop using the iPhone. You don't even own, you don't have freedom.

August 09 2008 at 11:22 AM Report abuse rate up rate down Reply
Reality Check

I wish Erica would just give up on the iPhone and buy an OpenMoko. We all purchased the iPhone knowing up front it was a device that is highly controlled by Apple. EVERY DEVELOPER THAT PAID $99 to publish Apps on the iTunes store agreed to the various guidelines for developing said iTunes Apps.

This is about as stupid as all the people who agreed to adjustable rate mortgages and then were surprised that their rates went up. It's no one's fault but your own if you either are too lazy to read or too stupid to comprehend the things you agree to.

Yet another whiney Erica post.

August 09 2008 at 11:19 AM Report abuse rate up rate down Reply
ombudsman

Goodbye TUAW. I'm tired of reading these kinds of posts. Maybe I'll come back when you've straightened yourselves out.

August 09 2008 at 1:52 AM Report abuse rate up rate down Reply
Big John

Another Friday night, another awful writing job by Erica.

August 08 2008 at 11:50 PM Report abuse rate up rate down Reply
Albert Martin

What has happened to you TUAW? "Auntie TUAW"? I am sorry, but the majority of the posts by Erica have been pointless at best. Erica: you're a good iPhone developer but please stop wasting my time with meaningless posts.

I started reading TUAW because I was tired of stuff like this from other sites. And now I'm getting these pointless posts all the time and tons of iPhone app reviews instead of *APPLE NEWS!* Very sad times indeed as my favourite Apple blog goes the way of all the rest.

August 08 2008 at 10:46 PM Report abuse rate up rate down Reply
1 reply to Albert Martin's comment
KeynoteKen

Erica's posts are probably some of the most read, most visited and most commented on articles that are on TUAW. As long as they continue to get the pageviews, they'll continue to be posted. That's just good business.

August 10 2008 at 11:41 AM Report abuse rate up rate down Reply
k8jf6

belden,
This is not a political forum. Please do not use it to criticize Republicans.

--al

August 08 2008 at 10:37 PM Report abuse rate up rate down Reply
Travis

Hey guys I'm the one that sent in the tip. First off it was a typo saying it was my app. And yes I'm talking about flying rider. It only makes me mad that half the other apps on the appstore dont have the regular "apple" looks on them? Why let many other apps through but not this one because the bars misplaced? It feels more "correct" that way if youve ever reallyed played linerider. May not seem liek much but it makes me any many others angry when youve been waiting for an app for over 2 weeks and then when its supposed to be released it gets denied all because the bars at the top =/

August 08 2008 at 10:09 PM Report abuse rate up rate down Reply
1 reply to Travis's comment
Ben Belden

Jesus Christ, the app was NOT rejected solely because of where the bar was. Read this, from the developer: "At this time, Flying Rider cannot be posted to the App Store because it exhibits the following issues that need to be addressed.There is no indication that an item has been selected in the tab bar. That is, the displayed icons do not change color or shade to show the current selection status. Also, the tab bar is displayed at the top of the screen rather than the bottom (which is the standard recommended placement)."

It makes me mad when people don't know what they are talking about and confuse opinion with fact and then spread that ignorance to others which causes even more problems.

August 08 2008 at 10:24 PM Report abuse rate up rate down Reply
Martin

dear travis,

read and respect the UI guidelines you moron !

August 08 2008 at 9:44 PM Report abuse rate up rate down Reply
Shunnabunich

I think Apple was right to ask for some restraint with the vibrate feature, actually — not just because of battery life concerns, but for the reason they stated. It's pretty much the same as when they ask you in the Human Interface Guidelines to be careful about using too many alert icons:

"Don’t use a caution icon for tasks whose only purpose is to overwrite or remove data, such as Save or Empty Trash; too-frequent use of the caution icon dilutes its significance."

"too-frequent use...dilutes its significance."

Much like how the vibrator going off all the time in a game would make it less (necessarily) startling when it actually needs to call the user's attention to something important. If the iPhone were primarily a gaming device, it'd make more sense to let loose with the vibes, but it's first and foremost a personal computer and phone.

August 08 2008 at 8:35 PM Report abuse rate up rate down Reply
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