Filed under: iPod Family, Software, iPhone, App Store
Preview: GTS World Racing for iPhone / iPod touch
If there's one company in the world that is in the business of keeping people happy, it's Astraware. They're a UK-based development firm that excels in writing games for handheld devices. In the past, they've published games like Bejeweled 2, Cubis, and Zuma for Palm and Windows Mobile, and now they're entering the iPhone market with a splash.
GTS World Racing is an arcade-style racing game licensed from Pazzazz Games that, like Crash Bandicoot Nitro Kart 3D, uses the accelerometers in the iPhone / iPod touch for control. Tilting the iPhone left or right steers your car, tilting forward accelerates the car, and tilting back applies the brakes.
The game provides 64 different track layouts, so you're not likely to get bored going around the same track again and again. There are 16 different worldwide locations for backdrops, as well as three different car types and four different levels of difficulty (I hate to admit that I'm still stuck at the "Easy" level...). You can also play your own music in the background if you tire of the built-in soundtrack.
Update: GTS World Racing is now available here (click opens iTunes) for US$7.99
In the interest of full disclosure, the author has had a long-term reviewing relationship with Astraware.
Gallery: GTSWR


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Reader Comments (Page 1 of 1)
Tony Bowman said 1:58PM on 8-08-2008
that looks pretty nice.
what i'd like to see is some sort of calibration games that use the accelerometer for control, that lets you set a limiter on the tilt function and then redistributes the control dynamics accordingly, so that different people don't all have to be locked into the same viewing/controlling angle setup.
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FourteenFourKBPS said 2:07PM on 8-08-2008
I agree completely, It will make these types of games much more enjoyable. That said, this game looks good, I've been waiting for a racer like this.
Stephen said 8:50PM on 8-08-2008
Crash Bandicoot has an option for changing the sensitivity of the accelerometer.
Tony Bowman said 3:21PM on 8-09-2008
the game StarSmasher has the sort of calibration i'm talking about.
wakka092 said 2:40PM on 8-08-2008
This is the first iPhone/ iPod touch game with good control when using the accelerometer that l have seen. Super Monkeyball for me is impossible to play.
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BabyGotMac said 2:41PM on 8-08-2008
Sure, it looks tough with those dozens of tracks and levels, but the real challenge will be in making the race last longer than your battery.
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Josh said 3:42PM on 8-08-2008
I agree with the accelerometer. SuperMonkeyBall was alright in my old iPod Touch, pretty usable, but not so much so in my new iPhone 3G..
I wonder, however, how long would the battery last with a game la GTS World Racing..
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madmax said 4:08PM on 8-08-2008
What I want to see is a steering wheel to attach to iPhone like the steering wheel for the Wii Mario Kart. http://images.google.com/images?hl=en&q=wii+wheel&gbv=2
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phantomsd said 6:39PM on 8-08-2008
IMHO... horrible font choice for the logo.
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