Preview: GTS World Racing for iPhone / iPod touch
If there's one company in the world that is in the business of keeping people happy, it's Astraware. They're a UK-based development firm that excels in writing games for handheld devices. In the past, they've published games like Bejeweled 2, Cubis, and Zuma for Palm and Windows Mobile, and now they're entering the iPhone market with a splash.
GTS World Racing is an arcade-style racing game licensed from Pazzazz Games that, like Crash Bandicoot Nitro Kart 3D, uses the accelerometers in the iPhone / iPod touch for control. Tilting the iPhone left or right steers your car, tilting forward accelerates the car, and tilting back applies the brakes.
The game provides 64 different track layouts, so you're not likely to get bored going around the same track again and again. There are 16 different worldwide locations for backdrops, as well as three different car types and four different levels of difficulty (I hate to admit that I'm still stuck at the "Easy" level...). You can also play your own music in the background if you tire of the built-in soundtrack.
Update: GTS World Racing is now available here (click opens iTunes) for US$7.99
In the interest of full disclosure, the author has had a long-term reviewing relationship with Astraware.
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If there's one company in the world that is in the business of keeping people happy, it's Astraware. They're a UK-based development firm...
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IMHO... horrible font choice for the logo.
August 08 2008 at 6:35 PM Report abuse Permalink rate up rate down ReplyWhat I want to see is a steering wheel to attach to iPhone like the steering wheel for the Wii Mario Kart. http://images.google.com/images?hl=en&q=wii+wheel&gbv=2
August 08 2008 at 4:08 PM Report abuse Permalink rate up rate down ReplyI agree with the accelerometer. SuperMonkeyBall was alright in my old iPod Touch, pretty usable, but not so much so in my new iPhone 3G..
I wonder, however, how long would the battery last with a game la GTS World Racing..
Sure, it looks tough with those dozens of tracks and levels, but the real challenge will be in making the race last longer than your battery.
August 08 2008 at 2:41 PM Report abuse Permalink rate up rate down ReplyThis is the first iPhone/ iPod touch game with good control when using the accelerometer that l have seen. Super Monkeyball for me is impossible to play.
August 08 2008 at 2:39 PM Report abuse Permalink rate up rate down Replythat looks pretty nice.
what i'd like to see is some sort of calibration games that use the accelerometer for control, that lets you set a limiter on the tilt function and then redistributes the control dynamics accordingly, so that different people don't all have to be locked into the same viewing/controlling angle setup.
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