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Filed under: Developer, iPhone, iPod touch

An iPhone developer's story

If you're curious about developing for the iPhone, but haven't made the plunge yet, you might want to read Rogue Amoeba programmer Mike Ash's 22-step tale of developing NetAwake, which is available in the App Store.

It's a fascinating story, with a lot of waiting, a lot of rejection, and a lot of "screwing about in Xcode."

"The errors are essentially worthless. I believe I only ever saw Xcode generate one error, over and over and over again, as it encountered a whole bunch of different problems," he wrote.

The app took a month to approve, once it was submitted. Ash says that the people he corresponded with at Apple were "nice about responding to my query" but "spending a month in limbo for a single bug is a very poor tradeoff."

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