Flash on its way for the iPhone (again)?
Stop me if you've heard this one before: Adobe has confirmed that it's developing a version of Flash for the iPhone, and it's "a certainty" that it will be included in MobileSafari, according to Paul Boutin of Valleywag. Color me skeptical.
Paul Betlem (this story is replete with Pauls, it appears) from Adobe stopped short of saying it will be included on the iPhone, but instead said the ball was in Apple's court. If Apple approves, Adobe will have the player available shortly.
We knew Adobe was working hard on a version of Flash Player for the iPhone and iPod touch. The "closed system" of MobileSafari was making it difficult for them to build a plug-in for a browser that doesn't officially support plug-ins. Having Apple's buy-in on the project is an absolute requirement.
It remains to be seen how lean Flash Player will get in order to provide good video playback (for example) without draining the battery in 30 seconds flat. Will Adobe favor performance over economy? Or vice versa?
[Via Valleywag.]
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Stop me if you've heard this one before: Adobe has confirmed that it's developing a version of Flash for the iPhone, and it's "a certainty"...
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I personally hope that Flash does not make it on the IPhone. WHY? Flash is a format that was built on a technology developed in 1993. It has proven to be useful in many situations but, when it comes to the iPhone, Apple has invested a lot of money in their 2D API that quite frankly makes Flash look like a primary student in a high-school. Apple has a vested interest in the Objective C Language. They were smart and allowed the developer to use C++ and Objective C for their application development. This allows a developer to take full advantage of the iPhone capabilities and the wonderful 2D API built into OS-X. Flash is an idea that is layered and layered with retro-fitting version to version. This produces legacy coding and the iPhone's 2D API has been proven and tested with Next Step technology for many years. Apple has always owned the graphic market and with the advent of their development environment and COCOA I can see a whole new wave of people realizing that COCOA is a wonderful idea and will prove to see the advantages of the years put behind the NextStep SDK. I say, Flash is in the pan now..
yes , I think this version have super performance Adobe.thanks.
here is similar post
http://www.zahipedia.com/2008/10/16/adobe-releases-flash-player-10-really-fast-after-silverlight-2-is-realeased/
Try getting a customized Stock History on yahoo finance or check a mutual funds historical performance on trowe.price or look at your family tree on geni.com, without flash and you'll see why it needs to be supported on the iPhone.
Like Firefox, there should be an option to not play flash media until the user hits it.
Like it or not, not having flash is a serious hole in the iPhone web experience.
Those things would STILL not be available as Adobe is only talking about bringing Flash LITE to the iPhone. The full Flash player can't run on cellular phones, but that's part of the equation that people seem to overlook every time this comes up.
October 01 2008 at 9:18 PM Report abuse Permalink rate up rate down ReplyI'd be fine with flash player on the iPhone/iPod, but I better be able to turn the bloody thing off. Flash is the biggest load of garbage on the web.
October 01 2008 at 4:14 PM Report abuse Permalink rate up rate down ReplyIt won't happen, and here's the virtual proof: http://daringfireball.net/2008/09/adobe_speaks_of_flash_player_for_iphone
October 01 2008 at 3:23 PM Report abuse Permalink rate up rate down ReplyWe'll never know if Apple rejects it because Adobe is not allowed to communicate it according to the NDA :)
October 01 2008 at 11:30 AM Report abuse Permalink rate up rate down Reply@thedude
Not in this case, it isn't. Only for software that makes it to the phone, not ones that haven't released which this falls under.
Flash is evil. keep it of the iphone, please.
October 01 2008 at 11:30 AM Report abuse Permalink rate up rate down ReplyThe only thing I would want Flash on my iPod for is watching Homestar Runner, because their .mp4 podcast conversions run WAY behind the Flash 'toon content and don't even come close to covering the full content of the site. And even then, the number of times I've wanted to pull something up on H*R.com when I'm not at home and happen to be in a free wifi zone are pretty small.
October 01 2008 at 11:25 AM Report abuse Permalink rate up rate down ReplyThat and weebls-stuff is all I'd need :) No interactivity other than click to start!
October 01 2008 at 3:44 PM Report abuse Permalink rate up rate down ReplyI'm not looking for flash to play games! I just want it to be able to go to many sites that use it currently. Apple can allow a standalone app as has been done with YouTube. And those who choose to install it can do so! Why would that be an issue? The relevant webpage would have an icon that you could press to play the video or to see the webpage in the separate app. I was looking to purchase a car and went to the website of a dealer and could not see anything on the website! That is not useful at all! I agree that I don't want flash popups and that these websites have to stop using flash, but for now, that's what they use, and we should have the OPTION to access these sites. It's the same issue as with MMS. Some people use it; others don't. But it should be an option that those who don't use can delete or turn off. That's a simple solution that will satisfy everybody. Why should Steve Jobs and the executives at Apple determine which standards or features are outdated or not useful? That is a bunch of baloney!
October 01 2008 at 10:54 AM Report abuse Permalink rate up rate down ReplyThe biggest problem with iPhone Flash, which I haven't heard anyone else say, is that even if you get Flash *running* on the iPhone, it still won't be *usable* at all for 99% of the content that's currently out there!
Most interactive Flash things (especially games) require fast and/or accurate mousing and/or keyboarding--and on the iPhone, neither mousing nor keyboarding could be described as fast and accurate--for the most part, not even fast OR accurate. (I think the iPhone keyboard and associated software is great, but accurate spelling != accurate controlling. If you want to spell 'ass' but you type 'aas' the iPhone will nicely correct you. If you're playing a game that uses WASD as control keys, hitting AAS (left-left-down) will NOT produce the same result as hitting ASS (left-back-down.))
And what about games that require keyboarding AND mousing, or *gasp* letters AND numbers?!? No sense mentioning, of course, that the virtual keyboard covers half the screen.
And even if Flash were to get a standalone fullscreen player, most Flash games are authored at pixel dimensions in excess of the iPhone's physical 320x480 resolution, and are designed for ~100 ppi screens. So take a large game, scale it down electronically to fit 480x320, then add in the physical change of a ~160 ppi screen, and you've got intricate content being shown at about half the physical size it was intended. It just won't work.
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