TUAW at E3: Robocalypse: Mobile Mayhem for iPhone

I'm spending the week at E3, and while iPhone games are somewhat few and far between (odds are that we'll see most of the App Store's goods next week at WWDC), there are a few gems to find out on the floor. In the Vogster booth, I got to play Robocalypse: Mobile Mayhem. It was originally seen on the DS as a classic real-time strategy title, in the style of Warcraft and Starcraft, and it's kept that standard gameplay on the iPhone -- you can create units and control them along with heroes, tech up with different buildings, and control bases and maps. The top screen of the DS has become two panels on the side of the iPhone's screen, but navigation is still pretty easy -- click to select units, click to direct them. Hardcore strategy fans won't find any surprises, but it is a solid, classic-style RTS that runs well.
There will be 17 singleplayer missions shipping with the game, and the team is working on getting multiplayer to work as well -- it currently works over WiFi, and they're aiming to even allow online play before it releases to the App Store in August. Vogster producer Alan Martin even told us that they found developing for the iPhone even easier than the DS -- different factions in the game are shown by applying different colors to the units, and while on the DS they had to make sprites for each color, the iPhone allowed them to simply change the primary colors with a variable. RTS fans especially should be sure to give the game a look
There will be 17 singleplayer missions shipping with the game, and the team is working on getting multiplayer to work as well -- it currently works over WiFi, and they're aiming to even allow online play before it releases to the App Store in August. Vogster producer Alan Martin even told us that they found developing for the iPhone even easier than the DS -- different factions in the game are shown by applying different colors to the units, and while on the DS they had to make sprites for each color, the iPhone allowed them to simply change the primary colors with a variable. RTS fans especially should be sure to give the game a look
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Source: http://www.vogster.com/
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Analysis / Opinion Gaming Odds and ends iPhone App Store iPod touch
I'm spending the week at E3, and while iPhone games are somewhat few and far between (odds are that we'll see most of the App Store's...
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drunknbass
there are more iphone things than you'd first think.. most are private not "as" public.
I know lots of companies neworking with each other and planning big things
Aaron Sobel
Awesome. I am really looking forward to this release. Take your time to do it right, we could use a "good" RTS on the iPhone.
The 3.0 release will allow for all iPhones and the newer iPod touches to do wi-fi gaming sans a wireless hub, correct?
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