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TUAW at E3: Castle of Magic hands-on


Gameloft was kind enough to show us their whole upcoming stable of iPhone and iPod touch titles at E3 last week, and the most impressive game we saw in their "party bus," parked outside the Los Angeles Convention Center, was Castle of Magic. It's a 2D platformer with colorful and great-looking 3D graphics in which you play a young wizard trying to get a girl back. So it's pretty well-tread ground, especially as platformers go (so named because you spend the game jumping from platform to platform), but it's one of the first straightforward examples of the genre on the iPhone.

The game's controlled with a virtual d-pad right on the screen, as well as two ability buttons that change depending on whatever powerups you have at the time. And powerups are found throughout the game world -- there are five themed overworlds to choose from (space, water, ice, forest, etc.), and three levels each within those worlds, and while the kid can pick up some abilities any time (a magical beam to shoot enemies with is a pretty common one), each world also has its own ability (you can be a spaceman in space, Robin Hood in the forest level, a swordfish while swimming, and so on). The game's graphics are immensely charming, and given that, like most platformers, there's plenty of doohickeys to collect, there's a good amount of replayability here as well.


The game's due out by the end of June (it'll be the last of Gameloft's announced releases so far), and it should land on the App Store for $5.99. It's a very impressive little platformer -- gamers and kids alike will probably enjoy giving it a spin and finding all of the different abilities and places to explore in the game.

Gameloft was kind enough to show us their whole upcoming stable of iPhone and iPod touch titles at E3 last week, and the most impressive...
 

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K

OMG BUYING!

June 12 2009 at 7:58 AM Report abuse rate up rate down Reply
EH1

I'm afraid I don't trust a word Mike Shramm writes now, after his notorious Peggle "review". He's never denied he was paid to 'write' it. In fact, he's never responded at all.

Mike?

June 08 2009 at 12:49 PM Report abuse rate up rate down Reply
2 replies to EH1's comment
Mike Schramm

Not really worth responding to -- no one at TUAW is ever paid by anyone for anything they write other than the usual writers' fee from Weblogs, Inc. In fact, their policy is more cautious than any other outlet I've worked for: we don't take swag of any kind from anyone, and if companies do send it to us, we give it away to readers. Every site on Weblogs Inc (Joystiq, Engadget, TUAW, etc.) goes out of their way to make sure that we are not biased in any way about the products or companies we write about. It's a little insulting that you'd suggest otherwise, frankly.

That said, I love Peggle. It's great. I bought it from Popcap with my own money and have played it many many times since. Completely and totally of my own account, I fully endorse it as a fun iPhone game. Anyone who enjoys video games will enjoy playing it.

June 08 2009 at 3:52 PM Report abuse rate up rate down Reply
Grant Buell

The outcry over that Peggle review was so silly and overblown. Apparently accusing someone of getting paid to write a positive review is proof enough that it happened. Like there's no way a reviewer could simply think a game is great and be hyperbolic in his writing about it (especially a game as critically adored as Peggle.)

June 08 2009 at 4:27 PM Report abuse rate up rate down Reply
heydavila

I am so getting this game

June 08 2009 at 11:58 AM Report abuse rate up rate down Reply
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