Filed under: Analysis / Opinion, Apple, iPhone
iPhone 3G S In Depth: Why the 'S' means more than 'Speed'
What makes up a rumor? The common recipe starts with some truth or factual information, adds a healthy dose of hearsay, and then gets topped off with a 'pinch of this and a dash of that.' Then someone else starts with that entire rumor as their 'factual information', and adds to it from there. Pretty soon, you've got 100 different flavors in the wild, and some of them don't even taste remotely like the original dish.The recent storm of rumors surrounding the iPhone 3G S turned out exactly the same way. Several of them shared some common elements, such as a better camera, video editing, and a compass. But beyond that, the features were anyone's guess, especially when it came to the physical appearance of the device. When Apple broke the news that the appearance was identical to the existing 3G, I really had to wonder: how many times have we seen someone using the new iPhone, and not even noticed?
And then there was the name: iPhone Video, or iPhone 3GS? Just plain 'iPhone'? Whatever the case, it is a given that the name would reflect one of the most important aspects of the device. After all, the iPhone 3G takes its name from its 3G radio, and the
What is interesting, though, is that Apple instead chose to name it 'iPhone 3G S', stating that the 'S' stands for faster speed. But even a quick perusal of the specs on Apple's website will tell you that speed is far from the only improvement over the original 3G. Of course, there are the obvious features that Apple pointed out: video recording & editing, an auto-focus camera, voice control and dialing, and a digital compass, just to name a few. But what about all the other features listed on the website. How do they compare to the iPhone 3G?
Read on for a head-to-head comparison of the new features...
If you followed the keynote, you at least got a small taste of the software based updates coming with the iPhone 3G S. But which ones are exclusive to the 3G S, and which will work on your existing phone?
First, let's have a look at the new software features:
Voice Control (iPhone 3G S)
By simply holding down the Home button, you can give the phone voice commands to dial a contact, dial a phone number, or to control the iPod. You can also get audible feedback about what music is currently playing, and switch to other songs or playlists, without having to switch to the iPod, change music, then switch back to the application you were using previously.
Accessibility (iPhone 3G S)
Though many may think that the accessibility features are only for users with disabilities, there are some other valid uses for them as well. For instance, you could have the phone read text from a web page or an eBook out loud, so that you can focus on other things while listening. VoiceOver might also be handy to announce an incoming text message while you are driving, so that you don't have to take your eyes off the road to know who the message was from. The Zoom and High Contrast features could also be useful to other users who are not 'visually impaired', per se, but who still have difficulty reading text on the smaller screen.
Video Recording / Editing (iPhone 3G S)
Apple decided to pair up a new and better camera with a better Camera application to give users the ability to record, edit and share videos right from their phone. Although this would have worked with the old camera, the additional processing power and memory of the 3G S, coupled with the new camera's enhanced focus features, should make this very simple and easy to use.
MMS (iPhone 3G & 3G S)
Yes, MMS support is finally here, though your carrier must support it, and AT&T doesn't at this time ("later this summer"). You can send videos, pictures, and contact information via MMS, as owners of media-capable phones on other carriers have long known.
Tethering (iPhone 3G & 3G S)
Tethering support is also here, though again your carrier must support it. AT&T's support for tethering, while expected at some point, is unannounced at this time. Many other carriers are supporting it, but in most cases requiring an additional feature to be added to the plan or charging extra for it.
Find My iPhone (All iPhone Models, requires MobileMe subscription)
The Find My iPhone feature of MobileMe allows you to locate your iPhone's position, and optionally send it a message, play an audible alert, or if the phone is indeed lost or stolen, immediately wipe its contents.
Cut, Copy & Paste (All iPhone Models)
The iPhone finally has copy and paste! It sure has been a long time coming, but Apple finally found a good (and simple) way to implement it. You tap and hold on the cursor on a word, and it highlights the current word. You then drag the box around the content you want to copy, then tap copy. Then you just tap on the cursor where you want to insert the content, and choose paste. It also works between all applications on the phone.
Voice Notes (All iPhone Models)
The Voice Notes app is a simple voice recorder that allows you to record short voice notes and save them, or if you have an iPhone 3G/3G S, send them via MMS.
Dock Connector API (All iPhone Models)
The new iPhoneOS 3.0 allows applications to access the dock connector, opening up limitless possibilities to communicating with external devices and equipment.
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You're probably thinking that most of these enhancements should work on the existing 3G iPhone, and you would be right. But keep in mind that the faster processor and increased memory of the S carry some weight. Things like voice recognition and text-to-speech are much more usable when you don't have to wait several seconds for the software to respond.
It is a pretty safe bet that going forward, we will continue to see Apple use additional software features to differentiate the various models of the iPhone, in addition to any hardware differences that may exist.
Besides the software changes outlined above, the iPhone 3G S has a few hardware changes as well:
Processor, Memory and Graphics
Both the original iPhone and the iPhone 3G are powered by an ARM 11 CPU running at about 412MHz, with a 32KB L1 cache. The graphics processor is a PowerVR MBX-Lite GPU, which is a rough equivalent of the NVIDIA Riva TNT2 series of video cards. Both of these are coupled, along with 128MB of DDR memory, on a single chip that is smaller than the Intel Atom line of processors.
By comparison, the iPhone 3G S is powered by the ARM Cortex A8 processor, the PowerVR SGX for graphics (which has a throughput of nearly seven times that of the MBX-Lite used in the previous models), and 256MB of DDR memory. This is the same core configuration that is used in the Palm Pre, for those who are comparing notes. Sure, it may not hold a candle to your desktop gaming rig, but it can definitely hold its own at portable and mobile computing.
Digital Compass
While it may not seem like much at first, the compass will prove to be a very useful device in the new iPhone. Sure, now you'll be able to tell which direction you're facing in Maps, or get turn-by-turn directions, but even better than that will be the ingenious apps that make use of the compass to give you additional controls in games and other applications. By monitoring which direction the phone is pointed, not only can the device tell if it is tilted or twisted, but it can now tell when it is turned or rotated horizontally as well.
3.0 Megapixel Camera
Although most of the improvements to the camera functions of the iPhone are due to ingenious software tricks, some of them still rely on improved hardware behind the scenes to make them tick. In this case, it's an improved 3 megapixel camera sensor, with the ability to take much clearer close-up shots. The software then can use the automatic focus, exposure and macro controls to fine tune the shot.
Nike+ Integration
If you're tired of having to carry both your iPod and iPhone just so that you can use the Nike+, your workout has just become easier. Now the 3G S supports the Nike+ directly, so you can keep track of your run, and use voice commands to switch up the music or make a quick call.
Headphones
One minor detail that has missed time in the spotlight is a minor change to the headphone jack. The 3G S includes Apple's updated earphones that feature an inline remote allowing volume control and voice commands, in addition to the standard mute/play/pause functionality of the previous earphones. The in-ear headphones released a few months ago will also work with the 3G S.
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As you can see, the iPhone 3G S might look just like a regular iPhone 3G, but the extra boosts it gets from an improved processor, better graphics, and increased memory allow it to do quite a bit more, both with built-in applications and 3rd-party apps from the App Store. Add to that the extra capabilities you get with the additional hardware, and you have a pretty formidable package that is capable of just about anything.



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Reader Comments (Page 1 of 3)
hooptiej said 1:16AM on 6-11-2009
The 4th Gen iPod was the iPod "Photo" , you are talking about the 5th and the 5.5 gen iPods wit the smooth black or white front.
The 4th Gen ipod can be identified and the iPod "Photo" or "Click Wheel" iPods.
3rd Gen was the all touch no physical 4 button across model.
2nd Gen was the Touch sensitive Firewire jack ipod
1st gen was the 5gb Mechanical Scroll Firewire Jack iPod.
ahem.
Reply
hooptiej said 1:18AM on 6-11-2009
Wow .. Hello i need to proof read , and check the keyboard batteries.
Michael Jones said 1:25AM on 6-11-2009
Thanks for catching that. Megan pointed that out to me earlier, but my edit must not have stuck. I'll correct the post.
WP said 1:40AM on 6-11-2009
They should have kept the matte black finish. Everyone knows that a car painted with a matte finish is faster than all the others. No brainer. It's kind of like comparing a Crown Vic to the Police Interceptor model.
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johnmc said 1:22PM on 6-11-2009
It still won't be as fast as when I paint pinstripes on the side of my iPhone.
TIm said 1:54AM on 6-11-2009
So you need a faster processor for text-to-speech?it is build onto a friggin' shuffle!
They really should brought that to older phones as well.
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joe said 2:04AM on 6-11-2009
Actually that's not true. It is pre-processed on your mac or PC and downloaded to the shuffle as audio. This is why the voice will be Alex(tm) when using Leopard, but a less humanized voice when using a PC.
In fact, the reason it was done this way was because the shuffle doesn't have the horsepower at all for real-time text-to-speech.
Johnny K said 1:55AM on 6-11-2009
Or, you know, they could have just designed the software better to begin with, so I wouldn't have to wait so long for the messaging app to load (bear in mind that there's no good technical reason why original iPhone owners can't have MMS). Throwing speed and memory at the problem can only go so far, and as others have pointed out, will splinter the App store even further. Don't get me wrong, 3GS is a solid product, but in that completely Apple way of charging for things they should have had in the first place (or given away for free).
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David said 2:17AM on 6-11-2009
really...you make it sound so easy. if you even knew of the processes that go into using Voice Control it would make more sense there is no way a 3g iphone could deliver the same experience.
bill said 2:24AM on 6-11-2009
Well, Johnny if you're in such a position to critique Apple's software team, perhaps you should march into Cupertino and show them how it's done. I'm sure you could show them a thing or two about embedded system design that they don't already know. Go ahead and throw the phrase "just design the software better" and see where that gets you. Speed, memory, hardware iterations, service provider contracts? naw, forget those.
Have you ever thought that perhaps the limitation on original iPhone owners not getting MMS has to do with AT&T, not so much Apple? Think about it. The iPhone (2G) data plan is $10 cheaper than the 3G. Now take $10 and multiply that by 24 months, then multiply that by the number of potential users who will be willing to switch to the 3G/3GS to have MMS and all the other frills.
Sorry for the rant, but as an engineer myself, I really despise the utterly shallow level of understanding and respect tech-blog-commenters often show towards the designers of great products like the iPhone.
Johnny K said 8:20AM on 6-11-2009
Well....yeah. It is that easy. I've had voice control and MMS (and text messaging app that doesn't take forever to load) on my Nokia and WinMo phones forever now (so no, it's not AT&T). Yes I get where you're coming from but as an engineer you know the need to weigh heavy decisions in your product design. If they didn't prioritize actual *phone* features over the ability to pump a fake shotgun, then that's their fault. I like my iPhone, and occasionally my Mac. But pretending the last two iterations of the iPhone have been anything but minor is laughable at best.
I'm totally in agreement with Tom (below).
Kiteless said 10:53AM on 6-11-2009
Yeah I have a 1st Gen iPhone and am upgrading to the 3GS. I agree, I am not aware of any hardware limitations to the 1st Gen iPhone that would not allow it to work. When MMS was annoinced they said that 1st Gen was not getting it due ti "Technical Limitations". I heard that it was simply AT&T not allowing it on the cheaper EDGE rate plan. :(
- K
iphonerulez said 6:31PM on 6-11-2009
@bill
_____________________
This was the exact same thing John Carmack tried to do to improve the graphics speed on the iPhone/iPod Touch. He got an appointment and sat down with a bunch of Apple people and tried to show them the faults of the SDK and it got him nowhere. He still wants to try to get through to them because he feels the game platform could be a lot faster than it is.
http://www.eurogamer.net/articles/carmack-software-holding-back-iphone
Carmack's the guy behind the famous Doom Series and I'm sure he knows what he's talking about, but Apple refuses to to anything about it or so he claims. And this guy says he absolutely loves Apple's mobile platform, so why should he be lying about this. He just wants to improve it further and get even the older hardware running things faster.
Don't be so quick to criticize others because they ask honest questions about why such and such can't be done. It doesn't necessarily make them haters. Not everyone knows all the nuances. Questions are good, so answers are given and everyone can learn a little bit more. I'm always asking questions about Apple decisions and so I come off as an Apple hater even though I've only bought Apple products for the last 20+ years.
Maddy said 2:19AM on 6-11-2009
It is a pretty safe bet that going forward, we will continue to see Apple use additional software features to differentiate the various models of the iPhone, in addition to any hardware differences that may exist.
Reply
Alex said 2:28AM on 6-11-2009
I'm pissed that they aren't going to make Voice Dialing available for the 3G.
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engorged said 2:33AM on 6-11-2009
does the voice app really need the processor and ram upgrade? I have seen voice dialling and voice commands over less powered phones. Wish the jailbreak community can somehow put that on iPhone 2G/3G (I have a 3G but I'm skipping this one and will probably wait for the next iPhone after 3GS). I'm using the official apple firmware now but will probably jailbreak once my warranty is over (in just a couple of months more).
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engorged said 2:46AM on 6-11-2009
oh and you really need an upgrade to use the apple headset with REMOTE and mic huh?
Andrew Timson said 9:12AM on 6-11-2009
Yes, you are going to need an upgrade to have a headphone port with hardware that supports the remote commands.
Johnny said 3:36PM on 6-11-2009
This is also one of those examples of something that has been on jailbroken iPhones for almost two years now. Not only that, but the google app and several others take voice commands, so how is it a limitation of the hardware?
joe said 6:52PM on 6-13-2009
@Johnny, because the google mobile app is simply capturing an audio waveform, sending it to google, where google's servers crunch the results and spit back the answer. This happens so quickly because google has massive super computers at their disposal. It does not, however, work if you are not online. Here, presumably, the iPhone itself is doing the audio signal processing, so there is indeed a huge amount of processing power in order to do it (and to do it will I might add).