Gamesalad aiming to bring their development system to the iPhone
Their roadmap page talks about downloading to a test iPhone straight from a Mac, but presumably, they'd either have their own app on the App Store in which you could play your games, or even output it to some sort of wrapper app that you could then release on the App Store yourself. Their press release says they will allow for games "to be sold and marketed on the App Store," and that seems to us like there's compensation involved somehow, either through their portal, or through Apple's setup.
Very interesting. Unfortunately, most of this is forthcoming -- their development environment is available for a free download right now, so you could start working on creating your masterpiece right away if you want, but you'd have to wait until sometime "in the next few weeks" to see what iPhone features they have planned. Part of the iPhone's draw as a programmer's platform is that it's relatively easy to develop for, and an environment like this promises to make it even easier and more accessible. Whenever you have a low barrier of entry to development, release, and sales, you end up with two things: a market possibly flooded with junk, but on the other end, lots and lots of creativity.
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Source: http://gamesalad.com/
Here's yet another interesting take on the burgeoning App Store environment. A company called Gendai Games has a game creator IDE/app...
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I know this post is a year old, but this software is delivering it's promise. I'm teaching it at computer camp this summer of 2011 at iD Tech: http://www.internaldrive.com/locations .
There is a free path to publishing. Of course, there is the Apple developer fee of $99. And then Gendai takes a cut of 25% of your first $5000 earned.
I am pretty sure they're not going to be allowing iPhone app development for free. As long as there's some fee to pay, that should help weed out some of the garbage games. Also all apps have to pass through Apple's own filtering system.
September 03 2009 at 5:44 PM Report abuse Permalink rate up rate down ReplyGreat. Get ready for a wave of garbage.
September 03 2009 at 5:31 PM Report abuse Permalink rate up rate down ReplyThe problem with making it easier to develop for the iPhone, is that less-skilled people will spend less time making games of lesser quality.
So yes. Wave of garbage.
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