Filed under: Gaming, Software, Odds and ends, Freeware, iPhone, App Store, iPod touch
TUAW exclusive: Makers of Aurora Feint unveil new game, codenamed "VSL"

Above is the very first screenshot of the yet-to-be revealed game, and TUAW got a chance to talk exclusively with both Peter Relan and Jason Citron of Aurora Feint about the new game, what it'll be like, and how it'll integrate with their growing social gaming platform, OpenFeint. Click the link below to read on.
Aurora Feint on its own was a pretty casual-style RPG -- it had elements of Tetris and Bejeweled mixed in with RPG gathering and leveling elements. But Peter Relan says that the new game will be "much, much more casual than Aurora Feint -- that was a heavy RPG with a casual element, and this is a casual game with light RPG elements." Relan says that the new game will be aimed at a "much broader market" than the original game was.
They've been working on VSL since June, but it's been created with the type of microtransaction purchases Apple only made available last week in mind the whole time -- "we anticipated that Apple would allow in-app purchases with free games," says Relan. To that end, the game called "VSL" will sell for free, but will present extra gameplay in a "gateway" style format: you'll play for a little while (we pressed on exactly how long the free purchase would let us play, but were only told we'd "get a mission or a goal to accomplish, to beat other people in the community at your progression or gaining of virtual goods"), and then you'll reach a point where you are offered a chance to level up and move on into the next content pack with an in-app purchase.
The world of the game itself will be persistent, so, as Citron says, "we are going with totally casual asynchronous multiplayer. People play whenever they want, the world progresses, and you level up to get an opportunity to unlock a whole bunch of virtual goods and gameplay in a content pack."
As for how many of these content packs will be available at the game's launch, neither Relan or Citron wanted to share yet ("we'll have to develop that in beta tests," said Relan cryptically). But they were clear about two things: assuming the game's popularity supported it, they planned to make VSL a never-ending event -- as long as people were ready to buy more content packs, they'd be ready to supply them. And they were also fairly certain about the price: 99 cents per pack. "There's no better price point," says Relan, for this kind of continuous content.
Finally, we were also told that VSL would come with the latest version of OpenFeint up and running, expected to be version 2.4, released sometime this November. Aurora Feint wants this new game to be a real showpiece for what their social gaming platform can do, so it will integrate all of the features available to developers who sign up to their program (over 260 games are already using their software, and they say they've got over 600 games still sitting in development under the platform's umbrella).
In our interview with these guys a few months ago, they seemed extremely excited about the possibilities of microtransactions and periodic content on the App Store, and it certainly seems that with Apple's announcement last week, they feel they've been given the go-ahead to put their ideas about the business model to the test. We'll keep an eye out for more of VSL in the next month or so, and after it releases, we'll have to see if consumers reward that excitement with their in-app purchase dollars.


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Reader Comments (Page 1 of 1)
David said 4:38AM on 10-21-2009
Screw them and their dreams of milking customers every so often.
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Robert said 10:12AM on 10-21-2009
I'm sure it's really exciting as a developer to work in some new features released in an SDK, but not every feature is exciting for users. If you added support for exploring a 3D world by using the compass when you previously could only use the accellerometer, that's awesome. Bragging that you're taking in-app purchases to the next level... well, that just makes me roll my eyes and scoff. The first screenshot shouldn't be "look how we're going to try to take even more of your money!"
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Tariq said 12:58PM on 10-21-2009
How was Aurora Feint in any way a "heavy RPG"? Sure, it was a fun puzzle game, with a bit of a story thrown in. But there was no real quest or interaction with other characters. All leveling up did was give you access to harder levels of the same style. If this new game has even fewer RPG elements, it won't be an RPG at all.
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