OnLive claims to run gaming service on iPhone
Still, without actually releasing a product so far, OnLive claims they can do it, and now they're claiming to do it on the iPhone as well. AppleInsider reports that at a recent event in New York, OnLive showed off the same game service running on "2 iPhones, a tv, and a computer" simultaneously, with gamers on all the devices able to communicate and watch each others' gameplay. CEO Steve Perlman admits it's a "tech demo," but doesn't go into detail on what that means (it could simply be a demo running separately on the devices, to show what it would be like, or I've heard of OnLive events where the server is sitting in the room next door). And of course, there's no date or information on an actual release yet.
OnLive's service definitely sounds possible someday -- as Internet connections get faster and hardware gets even cheaper, it's not a stretch to think we'll eventually move the heavy processor lifting to another location, leaving much tinier consoles and PCs taking up space on our desks and TV stands at home. But so far all it seems they've got is an idea (and the money that excited financiers have put into the project). We'll have to believe it works when we see it.
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OnLive is a company that has been claiming to do the seemingly impossible -- they plan to set up a sort of "cloud gaming" console, where...
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1 word - Controls
The PS3 has 14 input buttons (including 4 triggers) and 2 analog sticks for a total of 16 methods of control. I just don't see the iPhone being able to pull this off in any significant or appealing way.
Full disclosure, I own and iPhone, MBP, PS3 and a Wii. My love for gaming and computers is boundless, as long as it works.
So it's the Sega Channel?
http://en.wikipedia.org/wiki/Sega_Channel
Actually, vaporware often does get such a lineup, if it's sold properly. You have to understand that most companies' ideas of "due diligence" is a pretty good joke when it comes to new technologies, especially from the perspective of people who actually know something about the inner workings of computers, like the difference between latency and bandwidth.
I've even had friends who claim they've seen this tech at game shows in the past couple years, but, as a person who does know how most of these technologies work in general, I'll believe it when I play it...ten years from now.
It's real. I was there and it was very very cool. Look at the investors that have lined up. Vaporware doesnt get a lineup like that.
The Iphone was more "cool" than "useful" as controlling a game on it is not ideal. But the product as a whole is ridiculously cool.
All talk. It's vaporware, marketing hype and promises until we see a real product.
November 18 2009 at 10:46 AM Report abuse Permalink rate up rate down Replyit's really not that complicated, just put a slingbox on an xbox.
November 18 2009 at 11:34 AM Report abuse Permalink rate up rate down Replytype r 98 503-
slingboxes need time to buffer.. it wouldnt work for gaming
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