Dragon's Lair ships for iPhone and iPod touch
Guys, if there was any doubt that the iPhone is a serious application platform, just go ahead and put it to rest right now -- Dragon's Lair has officially been ported over. The Don Bluth-animated laserdisc game was immensely popular upon release in 1983, and since then has been ported to almost every single system that can run it. Now, the iPhone joins those ranks, and seems well done. If you want to play the original Arcade mode, you can, though apparently it's so original that not even the developers recommend it -- you end up skipping sequences and it's really, really hard. Much more appetizing to today's whiny easy mode gamers is the Home mode, which not only can include a "guide" on the screen to show possible controls, but will let you play through sequences over again until you get them right.
Touch Arcade says that even at $4.99 [App Store link], it's a must-buy for nostalgia's sake, and if you have any interest in playing the game at all, it's worth the price (especially if you hung around arcades when it came out, as you've probably already put that much and then some into the game). If, on the other hand, you aren't impressed by the gameplay above and/or are too young to remember what a laserdisc is (it's like a record-sized DVD... wait, did you just ask what a record was?), you might not be intrigued.
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Guys, if there was any doubt that the iPhone is a serious application platform, just go ahead and put it to rest right now -- Dragon's...
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It's a shame the technology didn't progress visually along these lines. Instead of animated videogames, we fell into the uncanny valley as everyone became obsessed with the possibilities of 3D. Even the best of today's games still feature characters whose faces seem to have been carved from lunchmeat.
December 08 2009 at 2:35 PM Report abuse Permalink rate up rate down ReplyDragon's Lair II: Escape from Singe's Castle - is noteable on the c64 - in its cassette tape form (yes, games came out on cassette) because it loaded in the next level as you played the current one - ingenious for the time.
December 08 2009 at 1:01 PM Report abuse Permalink rate up rate down ReplyDo they have the option like the DVDs to watch the video straight through without the "game"?
December 08 2009 at 12:51 PM Report abuse Permalink rate up rate down Replythis has been out for awhile i thought.
a friend showed me this on his iphone like 6-9 months ago bc i said i hate paying more than 99c for an app.
I played this game all the time when it came out in '83 in the arcade at the mall.
It sure was ahead of its time using laserdisc technology. The only downside was every time your made an action there was a pause while the next scene was physically located by the laser, but it wasn't too bad. This game sure ate up a lot of quarters as timing was everything, as was memorization of the patterns of movement.
Like Granger, I also have purchased every known version of Dragon's Lair since the original laserdisc game. And there have been some very "underwhelming" ones. Still, I loved the game and was a huge fan of Don Bluth's animation style.
Space Ace, which was the followup laserdisc game by Bluth, has been in the iTunes App store for a while now... and it's not bad at all. Fun to see the story/animation in one of the better ports I've seen in a long time.
There is another Bluth animation app that is out -- Banjo the Woodpile Cat. I think they just took a Bluth cartoon and tried to turn it into a 'game'. It's pretty bad -- a real stinker. Since it wasn't designed to be a game (at least, not to my knowledge) they've essentially just added highlighted/flash spots to the animation. When you see something 'flash' you press on it -- simulating a joystick movement in that direction. But since it was never intended to be a game in the first place, it's very lame. Many of the "click here" actions make little sense and really distract from the animation. And speaking of the animation... whatever movie they pulled the footage from is broken up into so many different segments that it's hard to pull a story line from it.
So:
Dragon's Lair -- worth the purchase
Space Ace -- worth the purchase
Banjo The Woodpile Cat -- not worth the purchase; confusing at times
I never knew there were games for laserdisc and as i didn't have a computer in '83 it means nothing to me. as for arcades galaxian was the one for me. It looks good fun tho love the cartoon type play. I wonder if they'll ever port the following onto the iPhone 1. Tombraider, 2. Screamer ( race car game) 3. RAC International Rally.
December 08 2009 at 9:37 AM Report abuse Permalink rate up rate down ReplyThe laserdisc games referenced here weren't laserdiscs that you could purchase in a store. While many arcade games had chips and ROMs and multi-bit pixels representing the characters, there were a series of games that had actual animation -- like what you would see in the movies. Since the chips/boards of the day didn't have the processing power to recreate the level of detail needed for these animated games Don Bluth decided to put the animation on a laser disc inside the arcade console. When you played the game your actions (joystick and one button used for fire, jump, sword, power-up, etc.) would be sent to the computer which would either validate them (allowing the cartoon to continue to play) or it would determine that your action was a bad one, in which case the animation would briefly halt as the laser disc skipped to an "alternate" scene on the disc where you usually met an untimely death.
It was insanely cool technology at the time -- and no one had ever seen a "real cartoon" on an arcade machine at that time. There had been other laser disc games produced, but they didn't take full advantage of the media and therefore didn't look as perfectly cool as Dragon's Lair or Space Ace.
So, you couldn't purchase these laser discs for home use -- they were far too expensive. These were not "computer" games, like what you see today. You could only find them in the arcades. It wasn't until many, many years later that Dragon's Lair started to appear on floppy disks for the Mac and PC. It was a horrible rendition (very pixelated and nothing like the original beautiful animations)... but it was Dragon's Lair, so you lived with it if you were a fan. Then Dragon's Lair II came out... followed by 3... then they put it on CD-ROM... and SEGA Genesis (with the CD-ROM drive)... etc., etc., etc. There were MANY PC and Mac versions along the way. Most of them had missing segments, so it was nice to see a rare "full scenes" version ported to a platform. Dragon's Lair 3D was actually a very cool "new" take on the franchise. Current versions for Playstation and XBOX are still around, but it's nice to see them ported to the iPhone/iPod Touch.
Another notable laser disc game of the day -- Cliff Hanger. I'd love to see that one ported. Brings back a lot of memories.
Dragon's Lair may be clunky and unforgiving, but it's one of the few games I don't mind playing with rose tinted glasses firmly perched upon my brow. I've probably purchased every underwhelming version of this game in the last ten years, I'll probably give this one a go later this evening. Seems to be pretty warmly received thus far too.
Also, I've always wondered this... Can you ship digital content? All those trucks traveling through the intertubes are bound to cause congestion.
"Also, I've always wondered this... Can you ship digital content? All those trucks traveling through the intertubes are bound to cause congestion."
Funny what happens to words over time... I'm sure you realize that trucks don't literally SHIP things either... :P
+j
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