GDC 2010: Ngmoco previews We Rule and GodFinger

The first game we saw was called We Rule -- it's currently "beta testing" in the Canadian App Store and will be available to users in other App Stores soon. It was described to us as "Farmville meets Age of Empires," but what we saw was much more like Farmville rather than the more combat-based RTS title. The game opens on a screen full of "realms," each one developed and grown by one of your Ngmoco Plus+ friends, and you can zoom into your own to start building it up.
It plays a lot like Farmville, which is a gigantic Facebook game in which you grow crops and cultivate plants of all kinds. Ngmoco's version is slightly different, but only slightly: you're still laying down crops, waiting for them to grow (30 seconds for the cheapest and easiest crops, and up to days for the rarer and higher-level items), and then harvesting them for in-game currency that lets you grow more and build more, and so on. It's not strictly a competition (you don't track totals with friends or score points for what you grow), but the game is very social, with push messages notifying you when crops are done or when your friends have done something spectacular or worthwhile. There's a big focus on customization as well -- you can build things like mailboxes or signs that make your realm very different from anyone else's.
So where's the "premium"? Every time you grow or build something, there is a little button marked "mojo," and "mojo" is a type of magical in-game currency that can be used to speed up whatever you're growing. Mojo can be earned slowly in the game, but if you want to use a lot of it, you can pay real money via in-app purchase to get more. Thus, if you want to grow the game quickly and don't want to wait to earn more mojo, you can start putting real money in.
Ngmoco did say that they'd "learned" from their previous games, and that they wanted to make sure that even the free game was a full experience. But that mojo button was awfully big and purple, and combined with the fact that there were also in-game ads all over the build we saw (when we asked if there would be a way to turn them off, even with real money, we were told that they haven't decided yet), it certainly seems like Ngmoco will do their best to get you to invest in the game.
The other game they are showing off this week is called GodFinger, and if We Rule is based on Farmville, GodFinger is Farmville mixed with Pocket God. The game is centered around a planet that you can rotate around with your finger, and the planet is populated by "followers" that offer you, as a God, all sorts of prayers and wishes. Granting those wishes (like adding rain to crops or sunlight to people who need their day brightened) will grant you "awe," which is another currency that you can use to upgrade your planet however you see fit, by terraforming the ground or building various structures and upgrades.
GodFinger is also very social -- you can actually "assign" one of your friends on Plus+ to a certain follower (as in, you can name a follower after your friend Katie), and then we were told that your friend will get push notifications and even benefits in their game depending on what you do to them. For example, if your follower Katie asks for sunlight and you grant the wish, your friend Katie will get a message that you granted her virtual wish, and even get a bonus of some kind in her GodFinger games.
We didn't see ads on the game, but of course being as this is Ngmoco, there is a "freemium" plan in there. You can purchase "awe" with real money, and that will let you use your god powers even more per day than usual, kind of like Eliminate's energy currency. GodFinger definitely seemed like it was a little less "pushy" than We Rule, in terms of asking you to spend real money, but of course, if you're playing the real game, there will presumably come a time when the game will tell you to stop playing for the day or pay up. It's still in development, of course, so even Ngmoco isn't 100% sure
Both games are definitely polished and well designed -- they ran great on the iPhone 3GS, and the graphics were colorful and easy to understand. But Ngmoco's main obstacle will be to keep their business plan from getting in the way of their game experiences. They say their main goal is making fun games, and it'll be up to these two games to prove it.
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Source: http://ngmoco.com/
We stopped by Ngmoco's suite at GDC 2010 on the afternoon of the first day of the show, and got a chance to preview two upcoming titles...
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The iphone is horrid gaming device. Companies have only been able to make a handful of different games, everything else is just copy cats with different takes on the same concept.
Even in this post, the 2 games by the same company are essentially the same.
just replace: land/planet, mojo/awe, crops/prayers.
I guess console/PC gaming isn't that much different...
Yeah its not like PC/console games fall into broad catagories like that...
Let me be diplomatic about this, you are wrong. I could say it more forcefully but i'm guessing the mods wouldn't like it.
The iPhone is a GREAT gaming device, there are a lot of fun games for it in a wide variety of genres and styles. Is it perfect for ALL types of games? Of course not, no system is. RTS games on PC's are great. On consoles? Terrible. Different strengths and weaknesses for the various platforms. If YOU don't like gaming on the iPhone fine, no one is forcing you to use one.
@krizoitz
I find it amusing that my opinion offended you enough that you had to remind yourself (or at least me) that you were going to be diplomatic! ha! Is ipod gaming really THAT important??
My comment was overstated, as my comments usually are (just for people like yourself), and are never presented as fact. I own an ipod, and I have a page full of games (which probably isn't that much compared to most) so I think that there's a place for games. But it's people who claim that it's a 'GREAT' gaming device that make me scratch my head.
IMO, the ipod doesn't have the ability to do most genres of games well. Does it do justice to most genres, probably. Does it excel at most genres, definitely not, and (until certain things change - or are added), it never will. The ipod isn't 'horrid' because it can't do anything right, it's horrid because it can do everything, but mostly at a very mediocre or poor level.
In saying that, I'll satisfy your ego and say that the ipod does strategy games exceedingly well, I have a number of strategy games that I enjoy on the ipod. But there is only so much tower defense and line drawing games one can play till it gets old, very fast. My favorite is a very simple puzzle game called 'Subway Shuffle'
I have GTA and Final Fantasy and they are done ok, but the touch pad controller just doesn't give the fine controlling that better gaming (and games) demands.
Now, I say this in the context that people (and now even Apple) view the ipod as a gaming device. I don't think it is, it's a PMP (or phone) that plays games, and in THAT it does well! But it is horrid as a gaming device that is also a PMP. There is a big difference there. If you want to claim it as a PMP first the best you can say is that it does a good (not great) job, if you want to claim it as a gaming system first, it's laughable.
How about TUAW blogging more about games instead of productivity apps?
March 10 2010 at 5:33 PM Report abuse Permalink rate up rate down ReplyHow about TUAW blogging more about productivity apps instead of games?
March 10 2010 at 1:23 PM Report abuse Permalink rate up rate down ReplyI would agree with Rego, if it weren't for the fact that the sweeping popularity of interest in the iDevice as a whole is in the gaming sector. The iPhone can be a productivity powerhouse, true, but it's also a justifiable mobile gaming device.
If this were a blog about hand held PDA devices I would be more than inclined to side with people that are focused on the productivity of the iDevice. At it's core however, it is a multimedia device. An iPod Touch is an iPod which has productivity capabilities but is without question a device whose focus is on streaming multimedia entertainment, be it music movies or games, to the user. The iPhone is little more than an iPod Touch with a cellular radio in it, giving it the functionality of a phone.
That, and apple themselves have never pushed either side of the fence, preferring to keep the devices as ambiguous as possible. If we're looking for more coverage of productivity, I'm sure there's a blackberry blogger that's itching to discuss the newest functionality tie-ins with Microsoft Exchange Server and how the newest renditions are scrambling packages in a much more secure way.
Frankly, the iDevice is (to me) a set of devices whose great purpose is to entertain. The iPhone specifically also allows me to communicate. Productivity is a fragrant afterthought. Purposefully, I have every one of my springboard pages filled on my iPhone 3Gs, and of all 11 pages, only 2 of them have applications on them, the other 9 consist of mandatory Apple apps, and games of all shapes sizes and colors. I, as much as the next iDevice junkie, couldn't live without my Mobile Banking app, my Wikipanion, Motion X GPS Driver, 2Do, Grocery iQ, or iDisk... But my social networking apps, entertainment apps, games, and obligatory yelps and flixters are what make this a must-have device. I'm all for file organization, editing and personal productivity but let's face it... the hundreds of millions of dollars being made on the App Store aren't evenly distributed between excel / pdf readers and first person shooters or arcade platformers. Apple knows, as do development houses, what the customers want. And that, kind commenters, is games.
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