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GDC 2010: Real Racing and Flight Control on the iPad with Firemint

We got to sit down with Australian developer Firemint here at the Game Developers Conference 2010 in San Francisco -- it's a mobile game developer who hit it big last year with the very popular iPhone game Flight Control, and while it used to make mobile games for just a handful of larger game publishers like EA, the company is now trying to cement a reputation for making a smaller stable of high quality App Store games. "We like to joke that we went from ten customers to ten million," community manager Alexandra Peters told us.

She also showed us their second game, Real Racing, which has been winning all kinds of awards even in the crowded accelerometer racing game genre, and talked with us both about Flight Control HD (their upcoming "soon after launch" title for the iPad) as well as what's next for the company.

Real Racing was impressive for an iPhone racing game. While the accelerometer-as-steering is basically a cliche in iPhone games at this point, Real Racing pulls it off pretty well by focusing on that -- depending on the settings, you can simply let the car accelerate and even break on its own, and just focus on hitting the curves while driving 48 different cars around the game's 12 tracks, or actually jump in and control the car yourself.

We only got to drive a few laps, but the game's crystal-clear presentation got us interested enough to want to play more. The game is currently $4.99 in the App Store, but there is an interesting lite version to try as well -- Volkswagen actually approached Firemint after the success of the game and commissioned an "adverware" version to release on the App Store. It's there to try -- unfortunately, the content is a little light for a game with so many ads, but it's one of the better integration models for in-game ads I've ever seen, and the extra commission for Firemint certainly help offset the costs of development for a free game.

Firemint also told us about the version of Flight Control they're working on for the iPad. It will be called Flight Control HD, and of course it'll make use of the bigger touchscreen, but like most developers, Firemint hasn't had an actual iPad dev device to work with -- they've only got the game running in the iPad SDK simulation. Peters said the iPad makes for a "very personal and very immersive experience," so they're hoping to take advantage of that with Flight Control HD -- they've even set up a Wacom tablet to test the larger control scheme out. And they're hoping the game comes out soon after the iPad's launch on April 3rd, so look for it then.

Other than that, Firemint also has two other games in development, still under wraps. The first will be coming out later this year, and the other one is definitely the biggest iPhone project they've ever done (we got the impression that it would be a larger, 3D action project) that will be out sometime in 2011. We asked them if those games were planned for the iPhone or the iPad, and they told us while they were currently working on both of them for the iPhone, "we'll have to wait and see" on the iPad.

All in all, Firemint seems to be a company that has really taken advantage of the opportunities in the App Store, and grown both their reputation and their repetoire thanks to Apple's platform. Flight Control and Real Racing have both been excellent examples of their "just a few good games" philosophy, and we can't wait to see what they do with other titles and the iPad.

We got to sit down with Australian developer Firemint here at the Game Developers Conference 2010 in San Francisco -- it's a mobile game...
 

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Tom

I agree with Joanna D. While the touchscreen interface of iPhones and iPod touches have provided a great environment for several games like Tap Tap Revenge (who *wouldn't* love TTR?) and Flight Control, not to mention the accelerometer, the lack of buttons make some games unenjoyable.

Imagine playing the newly released Street Fighter with its transparent control, or (if you jailbroke your iPhone) emulated NES games.

Bottom line is, everything has strong and weak points. I'm sure no PSP can be a good platform for TTR.

P.S. Why don't Apple create an accessory for the iPhone for games and make a decent SDK for it? I'm sure it'll sell like hot cakes!

March 14 2010 at 6:33 AM Report abuse rate up rate down Reply
macduke

Hi, I'm Joanna D! I've never said anything positive about anything related to Apple, Apple Products, or Apple related companies, and yet I still comment on 80% of the articles on an Apple-only site! I'm either an extremely pessimistic person, a huge Microsoft fan, or both! The one thing we can all agree on is that I have way too much free time. I'm addicted to raining on everyone's parade. I never bring anything positive to the conversation. People generally don't like being around me. I'm a fractured human being who feeds on the suffering of my fellow man. I also have a superiority complex and am always right. Wow, I am fabulous.

In all seriousness though, why don't you just go away? You don't see me bitching over at your goddamned Microsoft Windows Phone OS 7 Pro Edition 2011 blog. You stay at your blog, I'll stay on my blog, the world will be a better place. Got it? I mean honestly, you are such a goddamned unreasonable person. I've been holding my tongue for too long. It had to be said. I'm sure many will agree.

Also--Perfect Dark for xBox 360 was a terrible game.

March 11 2010 at 12:55 AM Report abuse rate up rate down Reply
glad

Flight Control mmm don't you think that the fact you play the game with just your finger makes even more awesome. In fact with buttons the game would be unplayable and boring, these guys actually thought outside the box with Flight Control and they should be applauded. As for Real Racing that is the best racing game on the iPhone and I can't wait for it to hit the iPad. In fact it's one of the best racing games i have played in many a year and i've been racing on pc/psp/psp2 since 1995, when i used to play Screamer.

March 10 2010 at 7:20 PM Report abuse rate up rate down Reply
q00p

I beg to differ. No matter how many buttons you put on the iPhone I will still find Flight Control to be a brilliantly fun and simple game well worth the asking price and my time.

March 10 2010 at 6:54 PM Report abuse rate up rate down Reply
Average White Boy

It will be interesting to see how well the iPad does as a gaming device. I'm still puzzled as to why third-party companies haven't starting selling analog control pads as a supplement to touch and accelerometer controls. There seems to be some unhappiness in the gaming community with Apple mobile device games not having PSP-type buttons. At least that what the hard-core mobile gamers continue to gripe about. Surely the iPad would be able to have a dock connector or Bluetooth analog hand controller to satisify those that demand physical buttons.

March 10 2010 at 1:15 PM Report abuse rate up rate down Reply
Scott F

Yep.

March 10 2010 at 1:11 PM Report abuse rate up rate down Reply
Hp

Should be spelled brake not break. Right?

March 10 2010 at 9:50 AM Report abuse rate up rate down Reply
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