The differences between iPad and iPhone apps

The big question is what this means for development -- originally, Apple sounded like they wanted to just have one App Store that you could install apps to any of your devices from. But since iPad and iPhone development are already diverging so much, it's very likely that we'll see an actual separation in the store. Additionally, as teucher suggests, Apple may need to make a separation between full and minor apps on the iPhone itself -- an app like "Clock" doesn't really call for the whole screen. That's where a widget system might come into play.
It'll be very interesting to see what happens with development and design divergence across the two devices going forward. April 3rd is almost upon us, and even the first few weeks of iPad apps should give us some indication of how the two platforms will relate to each other.
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Here's an interesting post by a blogger named teucher that echoes something we've heard from developers before -- that the iPhone and the...
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Thanks for sharing. I enjoy it.
April 16 2010 at 2:05 AM Report abuse Permalink rate up rate down ReplyI still can't understand why we need to separate these apps(iPhone and iPad).moreover its good to have a single apps for different gadgets................
March 20 2010 at 5:21 AM Report abuse Permalink rate up rate down ReplyWhile I see many people won't pay for the "same" app twice, I'm not sure how much that will affect whether or not they charge for an iPad version. I think it depends on how much work is involved in redesigning the app to take full advantage of a different device. In my opinion, depending on the app, I will pay a second time for a version that is substantially improved the new form factor. I think that is fair. However, if it is simply the same core app only bigger, I'll just use the existing older app.
I think the smart developers will completely redesign some of their apps to make the most of what is likely to be an almost completely different experience. In my mind, that is worth paying more for in some cases. Again, it depends on the app, what purpose it serves for me, and what improvements were made. It takes time and resources to make some of these changes and it is thus reasonable to expect compensation if people want those improvements.
Some good points here.
Apple made trade-offs in allowing iPads to run iPhone software. They give iPad a running start with a smashingly successful platform, but the actual apps are just "good enough" for that device and not tailor-made.
Apple definitely has to think about how best to accommodate the apps that offer smaller functionality. I agree that a widget mode or Dashboard is an interesting potential solution, but that will entail allowing third-party app multi-tasking, something that Apple has been resistant to doing on mobile devices with batteries and (relatively) low powered chips.
I wish I had the answer!
The differences is indeed noticeable. I have documenting on my blog the changes we have been making on our game as we redo it for the iPad. To read in detail the changes we have had to made, especially to the interface go to http://www.smartboxdesign.com/blog/.
March 17 2010 at 3:21 PM Report abuse Permalink rate up rate down ReplyThe real difference between iPad and iPhone IM clients will probably be that IM clients on the iPad will adapt a safari browser pane to go along with the IM client so that people using the app can "multitask".
March 17 2010 at 3:10 PM Report abuse Permalink rate up rate down ReplyYou'd be crazy not to take advantage of the iPad space. For instance, my basketball scoring app BBKeeper on the iPhone has to navigate between screens to view the boxscore - on the iPad I have space to have it displayed full time, AND increase the size of the UI elements for easier use.
March 17 2010 at 3:06 PM Report abuse Permalink rate up rate down ReplyThe human-interface guidelines and SDK docs have said this from the get-go. There will be 3 classes of apps. The first is iPhone apps that work out of the gate in tiny or 2x mode. The second is custom-built iPad-only apps. The third, preferred, form of app will be a universal app that tests for what hardware it's running on and adapts to either the iPhone or iPad HIGs that are clearly layed out.
March 17 2010 at 2:41 PM Report abuse Permalink rate up rate down ReplySpot on, glad to see someone knows their stuff!
The buttons and other UI elements are the same across both devices - there will only need to be minor differences in code.
A Universal Binary app won't be much larger in size than an iPhone or iPad-only app.
I thought it was obvious that there would be a separation between iPhone apps and iPad apps. The initial selling point is that right from the start there will be thousands of apps that will run on the iPad, but clearly the larger form factor makes different, better interfaces possible.
I would not expect, if I have a license for an iPhone app, to get the iPad optimized version for free. That may vary from publisher to publisher, but given the redevelopment required to create a new interface and add new features, I don't think it's unreasonable to have to pay an upgrade fee, or buy the new app outright.
I think that's why Apple is working on "upgrade" pricing. So that someone who has an iPhone app can get the iPad version for say $1.99 where as regular price might be $9.99
March 17 2010 at 6:41 PM Report abuse Permalink rate up rate down ReplyFor an example of how bad an iphone app may end up looking on the iPad, look at the tower defence game Fieldrunners on a Playstation 3 - the graphics are pretty ugly on the big screen because the publisher didnât bother to redo the graphics for the high definition PS3, simply enlarged them so that the game ends up looking rough around the edges so to speak.
March 17 2010 at 2:25 PM Report abuse Permalink rate up rate down ReplyHot Apps on TUAW
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