New York Times: The race is on for iPad apps
Today's New York Times is reporting on the newest gold rush -- the race to be among the first developers to have apps that are specifically tailored to run on the iPad and tested on a pre-release iPad. Most readers of TUAW know that developers can use the iPad simulator that is part of the iPhone development suite, but a handful of developers are actually testing their apps on real iPads.According to the post, those iPads are chained to desks in windowless rooms. Among the lucky few companies to actually be able to test their iPad apps are Major League Baseball, The Wall Street Journal, and (of course) The New York Times. While the iPad's form factor is perfectly tailored for reading ebooks, Amazon and Barnes & Noble have both had to develop their iPad apps without the benefit of trying them out on a working device.
The article notes that with the iPhone, some of the earliest developers with products to market have become the most successful. That's the reason that so many developers are working on customizing their iPhone apps for the iPad. However, the developers also understand that making a misstep with a new app that hasn't been properly tested can kill any chance of success.
Panelfly, for one, isn't taking chances with their comic book reader for iPad. The Times quotes PanelFly CEO Wade Slitkin as stating that "As much as we'd love to be there on Day 1, a misstep could kill the train before it even gets out of the station." On iPad launch day, it will be fascinating to see who is in the race for the long run, and who jumped the gun with poorly-designed apps.
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Today's New York Times is reporting on the newest gold rush -- the race to be among the first developers to have apps that are specifically...
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Definitely! I'm getting an Ipad too!
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I think panelfly is taking the right approach.
March 22 2010 at 7:44 PM Report abuse Permalink rate up rate down ReplyDeveloping apps strictly in the simulator is tricky. Many times you try your app on a real device only to discover that text or buttons are too small. Or things are too crowded. Or that the code runs well in the simulator but performs badly on the device. Or doesn't handle network dropouts too well. And the list goes on. Only after much time is spent do you start to develop the knack for getting things more or less right the first time - after going back and forth between the device and simulator. Since developers have only had simulator iPad experience, I think you'll see an initial rush of iPad-only and universal apps that have not been tested on a real device by the developers. Some of these will work ok, some will suck, some will be somewhere in the middle. There will then be a rush of updates and fixes shortly after launch. A few wiser developers will hold of trying to submit their apps for the April 3rd launch and instead pick up an iPad and so some furious testing and tweaking. Then submit a properly polished app shortly after launch.
Can we quote you in 15 months?
March 22 2010 at 7:42 PM Report abuse Permalink rate up rate down ReplyHey, that's my photo. Cool.
I think it would be nice to include a link to the original for good Creative Commons love.
true, apart from some already established apps and some truly amazing games, most copycats and clones won't make much. It seems that even if something great did came along now it would get easily drowned in that huge mess of apps.
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