First look: Ambrosia's Mondo Solitaire and Aki Mahjong for iPad
Ambrosia Software CEO Andrew Welch kindly sent over these sneak peaks at two of their upcoming iPad titles, namely Mondo Solitaire and Aki Mahjong. As you can see, both titles have been written exclusively for the iPad to take advantage of the larger screen size.
I haven't personally played either game on the iPhone but after watching these videos, I'm definitely looking forward to trying them out -- especially the solitaire app. I think the table-based pick-the-game interaction is a little inelegant but the actual card play looks appealing.
As for the Mahjong game, which follow in the Read More section, it addresses my biggest issue with iPhone-based tile games, namely size. Game play is going to be so much better than on the cramped iPhone screen. Although there are several excellent Mahjong offerings currently on App Store, I never felt comfortable using those games with so few pixels.
Both card games and tile games will really benefit from the iPad's better geometry and it's ability to approximate real-world sizes of these tangible objects. How will these to play in real life? These videos give a taste of what's to come.
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Ambrosia Software CEO Andrew Welch kindly sent over these sneak peaks at two of their upcoming iPad titles, namely Mondo Solitaire and...
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First thing I notice is that they bring up alert modal dialogs in the middle of the game. I don't think this is good.
April 05 2010 at 3:41 PM Report abuse Permalink rate up rate down ReplyIs Mondo a Universal app or will current Mondo users have to buy the iPad version?
March 29 2010 at 10:36 AM Report abuse Permalink rate up rate down ReplyI think from looking at the previews coming out we are in for what happened on the iPhone / Touch only on a larger scale.
First:
A few devs who really thought about it with the rest simply swapping out the UI code block and really not much more, though I am sure they would claim otherwise.
Next:
Dev's really start to figure things out innovative ideas, genuine originals start to appear, the interface deepens. The rest start to settle on a look and feel from studying the high selling apps and yet still a lot of them don't get it.
And...
Key Dev's have emerged, real winning apps appear. The mid range are solid apps functionally without the budget to spend on heavy UI. The rest start using cookie cutter and app generators.
Finally: Some fool still thinks that releasing a supplied dev demo app (level anyone?) nearly 2 years after the fact is going to make them rich!
I really like the Solebon card games for the iPhone. The interface is really well done and consistent throughout the games and fit perfectly. I'd love to see what they can do with the iPad.
March 28 2010 at 4:18 PM Report abuse Permalink rate up rate down ReplyI really hope there'll be an option to turn off the sound... most annoying
March 28 2010 at 2:36 PM Report abuse Permalink rate up rate down ReplyMaybe they can adapt EV:nova for the ipad, that'd be sick
March 28 2010 at 2:30 PM Report abuse Permalink rate up rate down ReplyI'd love to see Ambrosia release some of their great Mac games for the iOS and especially the iPad.
Barrak, MarsRising, Deimos Rising anyone?
Aki Mahjong is great on the iPhone, but the iPad version doesn't look any different.
March 28 2010 at 1:15 PM Report abuse Permalink rate up rate down ReplyThis looks really good. Looks like I might have found my Solitaire app for my iPad.
March 28 2010 at 1:00 PM Report abuse Permalink rate up rate down ReplyHot Apps on TUAW
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