Wolfram Alpha lowers iPhone app price, will give refunds
Well here's an interesting twist on the Wolfram Alpha saga -- after initially releasing their "knowledge system" on the iPhone and then pulling it and trying to go premium with a $50 iPhone app, they've now reversed their position once again. The iPhone app will drop back down to $1.99 on Sunday, and there will again be a free mobile site accessible from the iPhone (and presumably the iPad as well). Wolfram Alpha seems to be cognizant of their mistaken decision to try and go premium on the app, and they're even offering refunds for those who purchased the app before this announcement.It's great that everyone will have access to the app again (and we're sure they'll see a lot more usage as a result), but it does say something about the App Store when an app with as much function as Wolfram Alpha can't find a premium selling point. Hopefully they'll find some other way to monetize and keep the service up and running. Assuming this isn't actually a bad April Fool's story (the mobile site is back up and running now, even though the app price isn't scheduled to change until Sunday), we'll see how Wolfram Alpha does with this new philosophy.
Update: Apparently the price has just been dropped. The app is now $1.99 in the App Store.
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Well here's an interesting twist on the Wolfram Alpha saga -- after initially releasing their "knowledge system" on the iPhone and then...
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I dutifully jumped through the numerous and exacting hoops Wolfram set up to allegedly get this refund, including sending in multiple screen shots from *both* iTunes and my iPhone, which is annoying to say the least.
Today (18 days later), I get an email from Mr Redden at Wolfram saying one of my meticulously prepared screen shots doesn't reveal the information they need to process the refund.
Filing my taxes was easier than this!
Of course, I should've noticed the date of this announcement: 1st April. Fool me once, etc.
Uh guys? Look at the date.
April 01 2010 at 4:22 PM Report abuse Permalink rate up rate down ReplyWas it $1.99 initially? Remarkable to me that they couldn't find a pricing strategy that fell anywhere between the premium $50 and bargain-basement $1.99. Sounds to me like they've completely overreacted - twice. That could be contributing to a consumer inability to figure out how much the app might actually be worth.
April 01 2010 at 10:59 AM Report abuse Permalink rate up rate down ReplyThe pricing issue for Wolfram was more a marketing/expectations issue than anything else.
Imagine if they'd released it very differently. Initially released with native front-ends on desktops, targeted at researchers/journalists/whatever, as a product. They made it public and free for a week or two for buzz and press, and then started selling it.
Then, they released mobile clients.
They could have easily sold the client for a $50 one-time fee.
Alternately, they could have made it a subscription service, for $50/year, accessible from the free phone/desktop clients.
Marketing and expectations are everything in this sort of thing.
Try this:
life, the universe and everything
and you get the correct answer :-)
Refunds? You mean at least one person actually paid $50 for this? If that's the case, I say no refunds. Call it a stupid tax.
April 01 2010 at 1:27 AM Report abuse Permalink rate up rate down ReplyAlready $1.99 go get it....Wednesday night
April 01 2010 at 1:04 AM Report abuse Permalink rate up rate down ReplyYeah, what directeco said.
Really, this app is not much more than a wrapper around the FREE web site.
And the insane charges they want for other developers to do the exact same thing [$$$ per search] mean nobody else can create a better wrapper without also charging per-search. And nobody is going to pay you per search when they could just go straight to the web site and do the same thing themselves for free.
It says something about the app store when this app can't sell for $50? Give me a break! A desktop version of this app with 10 times the functionality wouldn't sell for $50. Says something about the app store? More like says something about the completely unrealistic expectations of the developer...
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