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Current game network developers comment on Apple's Game Center

Way back in February at Macworld, one of my questions to Eros Remini of OpenFeint was pretty blunt: "Why," I asked a representative from the biggest third-party social gaming network on the iPhone, "haven't we seen an official platform-wide network?" Remini didn't have a good answer for Apple, but he did say that OpenFeint was happy to step up and fill the void. Apple answered for themselves this morning: They announced Game Center, which will be an official social gaming network for the iPhone and iPad, complete with friend lists, leaderboards, achievements, and everything else that third-party providers like OpenFeint have set up already.

So what does OpenFeint think of Game Center? We contacted it for a statement and we are told that OpenFeint is welcoming Apple's Game Center. The company has recently released a virtual goods marketplace called OpenFeint X, and their statement about Game Center says that there's still a place for OpenFeint on top of Apple's official service.

"OpenFeint X is currently built on top of OpenFeint and in the future it will also sit on Apple's Game Center social graph, achievements and leaderboards so developers and gamers don't miss a step," Jason Citron, CEO of Aurora Feint says. Current OpenFeint players (of which there are 19 million at last count) will automatically become OpenFeint X members, and it sounds like OpenFeint plans to move on to the virtual goods market, leaving their old social gaming realm behind for Apple.

There were a few other reactions from various developers and publishers about the Game Center news -- read more information from PopCap and Ngmoco after the link below.

Ngmoco's Simon Jeffreys echoes OpenFeint's Citron (or perhaps vice versa) in saying that he's excited about Apple's new service, and that Ngmoco's Plus+ service is also set to migrate away from providing social function and more into providing a framework for microtransactions and virtual goods. While he says that Apple is replicating a lot of what Plus+ already does, he adds that Ngmoco has already begun a transition away from just leaderboards and achievements, and towards "empowering monetization and discoverability mechanisms for the development community." So Ngmoco also believes that Plus+ can exist on top of Apple's Game Center plans, both as a way to connect players to developers and monetize those connections.

Not surprisingly, developers are very excited about Game Center. PopCap tells MTV Multiplayer that while OpenFeint and Plus+ were very technically sound, neither system ever made themselves "relevant" to players. But since Game Center is official, that ensures relevancy. PopCap's John Vechey compares the Game Center idea to the very popular Xbox Live: "Do we add achievements in our Xbox games? Of course we do, it's cool! The same thing with Apple. By Apple supporting it, it will then be relevant to people."

Finally, remember that Apple's Game Center is still an idea at this point -- while they showed screenshots during this morning's event, Apple admitted during the Q&A that it was "still looking at points options" for achievements. But there's no doubt than an official social network will shake up the current gaming ecosystem on both the iPhone and eventually the iPad.

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Way back in February at Macworld, one of my questions to Eros Remini of OpenFeint was pretty blunt: "Why," I asked a representative from...
 

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Jordan Arnold

This is definitely a big move by Apple. Game Center is going to streamline the user experience significantly, which is always beneficial in building a platform. Social communities such as OpenFeint and Plus+ seemed to be mentioned alongside this Apple announcement due to the redundancy of many of their services, but it seems like the major aspect of "Xbox Live for the iPhone" is being ignored: Multiplayer.

While Z2Live offers many advanced community tools even beyond what Game Center will, we've also put heavy emphasis into the multiplayer arena; an area that has been historically ignored by other game communities in the iPhone space. Looking back at the progression of PC and console gaming, we can see that the gravitational pull away from solely single player experiences towards multiplayer is inevitable. While Apple has been a little vague on the extent of their multiplayer involvement, our SDK and backend services are allowing developers to build real-time game sessions today, host them on our servers, and engage in voice chat from device-to-device.

For those developers anxious to check out how multiplayer can change their strategy for gamebuilding, check out z2live.com and play around with the SDK.

April 21 2010 at 7:35 PM Report abuse rate up rate down Reply
Claude Suddreth

If only they could get Dungeons and Dragons online working with Snow Leapord...... I would like to see some really great RPG's available for the Mac.

April 09 2010 at 7:29 PM Report abuse rate up rate down Reply
Andy

I don't care. I want my iPad 3G now !

April 09 2010 at 3:13 PM Report abuse rate up rate down Reply
starq

"By Apple supporting it, it will then be relevant to people."

This says EVERYTHING you need to know.

I have quite a few apps from Ngmoco's Plus+ and OpenFeint but could never care less about tracking stats. With Apple's Game Center - this will all change.

April 09 2010 at 9:32 AM Report abuse rate up rate down Reply
Steve D

I'm not overly impressed with OpenFeint. Though it could be how it's been implemented in the 1 or 2 games i've seen it in. (it feels like it was an after thought and coded from a DB guys perspective not the gamers.)

for example, I couldn't care less about world wide leader boards. 9 times out of 10 they end up with ridiculous (impossible) high scores from people who clearly hacked the phone (and probably stole the game) or cracked the game and got it to report whatever scores they want...

I only care to see how I did vs my friends who have the game. and I want a way to make that my default choice, not have to click through 10 screens to find it every time.

I'm open to Apple making something built into the SDK. Here is hoping it's design will take into account what the gamer wants to see at a given moment.


April 09 2010 at 4:09 AM Report abuse rate up rate down Reply
Wry Cooter

I think at best, Apples Game Network will help connect with Games on other Apple hardware. That is not really the issue; although Apples offering helps matters considerably.

You need a platform that networks with Games on OTHER Platforms. There are plenty of iPhone apps, for instance that 'try' to connect with their Facebook counterparts, but really do not in many cases. Many of those apps couldn't update the data on servers and existing accounts for the facebook flash based games at all.

Almost all gaming networks are walled gardens; very few cross the barrier of actually allowing one platform to talk to another, and friends from the real world? They do not always have the same hardware as you. They cannot always connect.

April 09 2010 at 2:43 AM Report abuse rate up rate down Reply
Andy Flores

i think it would be Awesome if the implemented this into Mac OS X. for games like Modern Warfare for mac multiplying. like xbox live for macs. They kinda already have this for windows games, why not macs?

April 09 2010 at 12:42 AM Report abuse rate up rate down Reply
1 reply to Andy Flores's comment
Spencer

When Steam comes to Mac, this will help fill some of that void. Hopefully more devs will jump on board to bring their games to Mac through Steam.

April 09 2010 at 1:54 AM Report abuse rate up rate down Reply
cjschrissouth

sounds awesome.
but then again, its apple....and apple doesnt like giving away scoops of icecream for free.

April 09 2010 at 12:05 AM Report abuse rate up rate down Reply
Charli

i think a perfect move would be to link points to itunes. imagine if you could not only compete against your friends in games but you could earn free downloads of music etc. the credit card company they work with does this one their card so there's probably some kind of structure in place.
if they don't want to make your game id your apple id out of privacy concerns they could always issue gift numbers like you use for itunes cards.

or allow you to earn free levels within games.

or even both as user options.

April 08 2010 at 10:38 PM Report abuse rate up rate down Reply
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