Archetype nets 160,000 players in first week, promises updates and features soon
We posted about Archetype the other day -- it's an impressively solid multiplayer first-person shooter for the iPhone that brings some hardcore gameplay to Apple's touchscreen platform. And apparently there are a lot of hardcore players out there -- in just one week of release, Archetype has picked up 160,000 players. There have been over 320,000 matches played so far, with over 2 million player kills between them -- that's over 20,000 an hour. Publisher Villian says that it's obviously thrilled with the response, and that "future updates, offerings and new game features" are being worked on.This is interesting for a few reasons: first, most iPhone offerings tend towards the casual. Little pick-up-and-play games often seem to be the norm on the iPhone, as the vast majority of developers seem to be searching for one little interesting gameplay idea and running with it. But Archetype seems to hint that if the experience is done well enough, there's definitely a large audience of "hardcore" gamers on the iPhone.
And it's worth mentioning that Archetype doesn't have a lite version and sells for $2.99. Before this game, the most high profile FPS on the store was probably Ngmoco's Eliminate, which went with a free-to-play model in the hopes of garnering a larger audience. But Archetype's success seems to show that (again, if the experience is good enough), there's room at higher price points for a solid player base. We'll have to see where Villian goes with this in the future -- we've heard from other developers that quick and free updates can really make an app grow even bigger, so if they can pull that off with Archetype, they'll really have an iOS juggernaut.
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We posted about Archetype the other day -- it's an impressively solid multiplayer first-person shooter for the iPhone that brings some...
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I do not want a bumper, I had one and returned it, it's a poor product as well, fit is poor, looks and feels weird in my hand, I want a recall or at least an announcement that a fix is coming and a recall will be optional for those who are affected, of which the 4 people I know with iPhone 4's, all of them are...
July 15 2010 at 12:31 AM Report abuse Permalink rate up rate down ReplyI hope ngmoco is reading this. Lots of people hate your freemium model with unfair advantages.
We just want straight up Halo-esque slayer battle and we will pay for it! But I refuse to pay for armor upgrades or any of that other crap. I just want to fight! I loved ngmoco until they went to the dark side and killed off great games like Rolando.
Just bought it now; for some reason I had thought it was an iPhone 4-only game. Anyway, best shooter on the app store now. I'd rather pay a one-time fee for a simple game where everyone's on the same level rather than a free game where people can buy their way into being more powerful.
July 14 2010 at 11:17 PM Report abuse Permalink rate up rate down ReplyThis game really delivers, 2.99 is a small price to pay for such a quality game. Looking forward to the updates.
July 14 2010 at 10:32 PM Report abuse Permalink rate up rate down Replyjust shows if you build a quality product that people want, $3 isn't a lot to a casual gamer. it's a great game as well.
July 14 2010 at 9:51 PM Report abuse Permalink rate up rate down ReplyHot Apps on TUAW
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