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iAd economics may not pay off for app sales

Apple is quick to advertise their new iAd platform for iOS devices as a way for App Store developers to get more exposure for their apps. In theory, it's a great way to set your app apart in a market saturated with more than 250,000 apps. In practice, the numbers tell a different story.

David Smith, the founder and owner Cross Forward Consulting reported that the results of a recent ad campaign that they ran for their most popular app, Audiobooks Premium, were underwhelming and economically unsustainable.

Cross Forward Consulting spent a total of $1251.75 ($0.25 cost per click) on iAds over the course of six days that displayed 2,052,929 ads, generated 5,007 clicks (a clickthrough rate of 0.24%) and a grand total of 84 in-ad sales. The cost per acquisition comes out to a staggering nearly $15; in other words, for a $0.99 app they paid around $14 for every sale.
David speculates that customers buy apps based on direct and indirect recommendations, which is why Apple's New and Noteworthy, What's Hot and top seller lists are so important to the success of an app. David also comments that a more engaging ad experience -- ironically the very thing Apple launched iAds for -- would also help sales by drawing customers in rather than simply presenting them with a simulated App Store page.

There are a few other possible factors at work here as well. First, with 1.6 million users of Audiobooks Premium, some ad viewers may already own the app or at least be familiar with it. The iAd platform may also need to mature more before all users begin to perceive iAds as quality-controlled advertisements they can trust not to jump them out of the apps they are using. It's also possible the people seeing iAds -- often in free, ad-supported versions of paid apps -- are the users who tend not to spend money on applications in the first place.

Interestingly, David also ran a much more limited ad campaign using the same banner on AdMob and found that while the analytics are bit different (since AdMob can only track the clicks, not the actual purchases), the clickthrough rate was significantly higher (1.34%) for ads that only cost $0.04 per click.

In the end, David ends on a positive note: "The expense of this experiment is at least cushioned by knowing that 60% of the price went straight into the pockets of my fellow developers, so I guess I just made a $751.05 donation to the beer funds of my peers. Drink Up!"


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Apple is quick to advertise their new iAd platform for iOS devices as a way for App Store developers to get more exposure for their apps....
 

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d4nie1

Well this is only the experience of one developer so it's kinda pointless. How much you get out of advertising is going to vary a lot by product. If it's not something people are very interested in then advertising isn't going to change that.

August 31 2010 at 2:40 PM Report abuse rate up rate down Reply
Chris White

Great comments guys, I think you bring up a really good point about the pricing model for running iAds for cheap apps. I'd love to see the numbers if someone like Cultured Code or The Omni Group ran a campaign for their premium apps.

@Tom & Wonderboy, hit the original link to check out the actual banner they were running. It won't win any awards but it seems like it's far from being bad.

@iArithmetic, I get the feeling he knew he wasn't going to get a big return on the investment, I think it was more of an experiment then a real investment.

@Seth, I should have been more careful in the wording in the body of my post but I did say 'economics *may* not pay off ' in the headline. Good point.

@James, I'll look into that.

@Bigboy, I'm not sure how I'm misunderstanding this bit from Apple's iAd page (linked in the post):

"You can now purchase iAd advertising to promote your app to millions of users across the iAd Network. With iAd for Developers, users can download apps from the App Store without leaving the app they’re in. It’s easy to get started, contact us today and learn how you can drive more downloads of your app with iAd for Developers."

Seems pretty clear to me.

August 31 2010 at 1:49 PM Report abuse rate up rate down Reply
James F

I dunno, Evernote seems to be doing well with its iAds that let you DL the app right from the ad

August 31 2010 at 1:10 PM Report abuse rate up rate down Reply
jaime

2 million ad views in six days? isnt that pretty good? there is no telling how many people bought that app simply by using iTunes or on a later date.

I don't know, I guess people expect a lot because of iAd

August 31 2010 at 12:50 PM Report abuse rate up rate down Reply
Seth

Hey look its episode #5644 in the ongoing series 'using samples of ONE to derive broad conclusions in mobile application marketing'

Never ceases to nauseate.

August 31 2010 at 12:29 PM Report abuse rate up rate down Reply
Cy Starkman

Yeah, well it's all been said above most eloquently by fellow commenters.

Dev, you just got owned bruz.

August 31 2010 at 11:03 AM Report abuse rate up rate down Reply
Joey

The point of this story is that you shouldn't be using iAd to advertise 99 cent apps.

August 31 2010 at 10:59 AM Report abuse rate up rate down Reply
Ryan

5007 clicks and 84 purchases tells most of the story. You are marketing to people who have the ability to instantly purchase. They have the iOS device that your product was designed for and they were interested enough to click the ad. The marketer failed to connect the dots from interest to desire.
To say it is the platform when you see the numbers deviate so extremely just shows it may be someone's first marketing rodeo. I would give it another try with an adjusted message. And, yeah if your objective is a $.99 app sell, iAds might not be your best choice. Discover a way to register the buyers of your app and now it's an entirely different story.

August 31 2010 at 10:45 AM Report abuse rate up rate down Reply
VK

This is rank innumeracy on the part of the advertiser. Did he check beforehand to see what fraction of ad views needed to be converted to sales for it to work for him? A quick-and-dirty estimate shows that at least a third of the clickthroughs should end up in sales for it to break even. Really? Maybe he should move to Wall St, they seem to go in for that sort of thing there.

August 31 2010 at 10:38 AM Report abuse rate up rate down Reply
Usually Named

When Apple said you can get quick exposure for your app, my understanding is that it was because you can give your app away for free and use iAds to fund it, not use iAds to promote your app.

Appears to be someone unclear on the concept....

August 31 2010 at 10:21 AM Report abuse rate up rate down Reply
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