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Adobe resumes efforts on Packager for iPhone

With the news that Apple has eased restrictions on third-party development tools, a very excited-sounding Adobe has announced it will resume working on its Flash-to-iPhone compiler, Packager for iPhone.

Soon after the news leaked in April that Apple was restricting third-party tools, a very publicly angry Adobe announced that its fledgling Packager app, part of Flash Professional CS5, wouldn't be receiving future support after Apple's restrictions effectively rendered the program useless.

Times have certainly changed now. "We're hearing from our developer community that Packager apps are already being approved for the App Store," Adobe says. Support for Adobe's Flash Player plug-in, however, is still excluded from iOS.

Adobe has every reason to be excited about this, as do Flash developers, who will now have a relatively easy way to recompile their Flash apps for sale on the App Store. Whether that will also translate into high-quality apps is something we users will learn for ourselves as they show up on the App Store over the coming days and weeks.

[Via Mac Rumors]



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With the news that Apple has eased restrictions on third-party development tools, a very excited-sounding Adobe has announced it will...
 

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Charli

You are correct about something. The code is NOT the issue. It is the developer. A developer that understands UI design and the language in question can make good apps.

But the best developers also know that the best results come from using the best language. iOS doesn't natively support Flash which means that any app based on Flash will require some kind of translator to function. A translator that can easily be broken by a change in the iOS code. And with Adobe in control of the translator, developers will be on their schedule to fix the breaks so they can fix their apps.

Now if Adobe made a tool that would take Flash and create native code out of it, there would be less of a worry

September 12 2010 at 9:28 PM Report abuse rate up rate down Reply
Arnan de Gans

Why am i not excited about this? Is it because this will saturate the market even further and we need to look out for poor ports now too? *sigh*

I hope Apple marks the apps that come from this app as "compiled with Adobe Packager" or something. THen i know what to avoid.

September 12 2010 at 7:43 AM Report abuse rate up rate down Reply
macserv

@Beenyweenies: I'll agree that pretty much any native app could be recreated in Flash, but you're dreaming if you think it could be done faster than in Xcode with Cocoa Touch/Objective-C.

The exception: 2D/sprite-based games. You'd probably be able to crank out one of those pretty damned quick in Flash CS5, and there are certainly a ton of them on the app store. But if the game goes much beyond 2D/sprites, Flash loses the edge again.

September 11 2010 at 12:36 PM Report abuse rate up rate down Reply
Hsalf Evol

First of all, once the apps are approved you will not be able to tell the difference if it were made in Flash, Xcode, or any other third party.

All, you will know if it is a cool app or crappy app.
You can't judge an app by the "color of their skin".

September 10 2010 at 2:52 PM Report abuse rate up rate down Reply
Beenyweenies

@Perspective:

Could you expand on your comments to be more specific? What "lowest common denominator" do cross-platform apps rely on? I see Flash-bashers say stuff like this all the time, but as someone who develops for both Flash and iOS, your comment doesn't make sense - and is (as usual) not backed by any concrete examples.

How many of the 250k "native" apps have you deemed worthy enough to actually download, much less pay for? Most people have maybe 20 apps installed on their device, and surveys show most people use an app a few times at most. These stats speak volumes about the true quality and utility of the existing "native" offerings so Flash-bashers need to get off their high horses and quit fronting.

In the end, it COMPLETELY, 100% depends on the application being built. A skilled Flash developer could recreate 75% of the app store apps with Flash, in 1/4 the time it takes to build those apps using Objective-C, and no iPhone/iPad user would be able to tell the difference in the end product. For those other 25% of apps that really leverage the OS, Flash is not a good solution and no one is suggesting otherwise.

September 10 2010 at 2:24 PM Report abuse rate up rate down Reply
ianlive

I don't get this decision at all. I would have thought that Apple took all the heat they were going to get back when they made this decision in the Spring. I feel like the rest of the tech world moved on and Flash Developers could take iOS development as a hard line in the sand, but one Apple chose to make.

Why change their decision now? After all of the flack Apple took when this first came out? What about Jobs' "Thoughts on Flash" letter about intermediary platform development tools disrupting the progress of the iOS platform. Was that all BS?

I'd love to know what others think of this.

September 10 2010 at 1:29 PM Report abuse rate up rate down Reply
6 replies to ianlive's comment
Beenyweenies

It's funny how the vitriol towards Adobe and Flash was virtually non existent on these forums until Steve Jobs went on his public tirade.

Just goes to show how useless fanboys (of any product) are. Do ANY of you have a unique thought in your head to share? When pressed to back up their hatred, most Flash-bashers can only recite the same tired, debunked garbage over and over like little robots.

September 10 2010 at 1:23 PM Report abuse rate up rate down Reply
2 replies to Beenyweenies's comment
Martin

Didn't you hear? It's the hip thing to do!

September 10 2010 at 1:44 PM Report abuse rate up rate down Reply
hedbluntincharge

I hated Adobe before it was hip to! j/k, I don't necessarily hate Adobe, I'm just sick of their long time intransigence to make their Mac versions comparable to their PC versions. This kept me pretty annoyed at Adobe, I didn't outright hate them, but it did bug me.

What really pushed me over the edge against Adobe was their bitchy PR blitz claiming Apple was the big bad wolf and they were poor little Adobe that did nothing wrong. Instead of wasting their time fighting a losing PR battle they should have spent their time making their software better and fixing the problems that lead to wide spread complaints. I couldn't be happier that Flash isn't on my iPhone or iPad. The only time Safari or Firefox ever crash on any computers in this house, its Flash related.

On another note, the WORST applications i've ever experienced are universal cross compiled ones. RealBasic, java, et, al. Every app i've ever used that works on both Mac and PC compiled by these above examples have been unbearably atrocious. ActionScript 3 may have tightened the reigns for what is acceptable coding and what isn't, but it is still a far cry from a good development platform to create good iOS applications.

Long story short, there is rampant fanboism at display for the Adobe hatred from Apple fans, i can't deny that, but a lot of it is justified. If Adobe gets their sh*t together and starts fixing their software i'll ease up, and im sure a lot of other people will too. The blind fanbois probably won't change till they grow up a little bit, and some of them may never grow up. Anybody that knows me, knows that I will give Apple their due criticism when they deserve it, hell i think the new AppleTV is terrible minus AirPlay and Netflix.

September 10 2010 at 1:58 PM Report abuse rate up rate down Reply
WT

Jordan:

Cross-platform apps will generally be of lesser quality than platform-specific apps because cross-platform apps inevitably rely upon the lowest common denominator. Yes, if a great developer puts a lot of effort into an app it may be fine, but the whole point of cross-platform tools is to eliminate the need to perform platform specific programming; if you honestly believe that coding an app once and compiling it for multiple platforms will result in an exceptional app on each platform you need to re-evaluate.

Regarding Redcard's comments to you, I don't necessarily agree with what he wrote, but he did not stereotype Apple users; he stereotyped Apple haters. For example, he didn't say Apple users were thin; he said haters weren't. From this, you took "Apple users are thin," either because you're not very smart, or because you wanted to make a point. At any rate, relax.

September 10 2010 at 1:15 PM Report abuse rate up rate down Reply
hedbluntincharge

@jordan, so how much does adobe pay you and joanna d to troll tech blogs and bitch and moan in favor of their garbage?

September 10 2010 at 1:11 PM Report abuse rate up rate down Reply
2 replies to hedbluntincharge's comment
Martin

In this post, I agree with Jordan 100%.

September 10 2010 at 1:42 PM Report abuse rate up rate down Reply
PSTMD

Jordan is just an Apple troll about everything.

I don't think I've every read a Apple-positive comment from him.

Why TUAW hasn't kicked him off is the real question.

September 10 2010 at 1:56 PM Report abuse rate up rate down Reply
redcard

They only one who needs to get over their hate seems to be you, kid.

If think you got too fat to own Apple products. That's why you're so bitter; you gotta wear the big slacks and the oversized t shirts to hide the gut.

You're a good example of someone old and jaded, and whose best days are behind them

September 10 2010 at 1:00 PM Report abuse rate up rate down Reply
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