NimbleBit: Over half a million playing Pocket Frogs, "3-4%" buying in-app purchases
I've been playing NimbleBit's freemium Pocket Frogs game since it was released last week, and apparently I'm not the only one -- Ian Marsh tells TUAW that the game has been downloaded by half a million people so far. The company is also seeing 200K daily active users, and while Marsh couldn't share exact stats on how many people have taken advantage of the game's in-app purchases, he estimates that 3-4% of the active users have bought stamps or potions in the game. Over on Twitter, he says that the 99 cent charges are the most common, making up half of the total purchases. But the $29.99 optional charges make up 8% of the purchases, and actually contribute to 49% of total revenue. In other words, just a few people are responsible for half of the game's total revenue -- the freemium model hard at work.
Marsh says that NimbleBit is working on updating the game, too. They don't plan to increase the size of the in-game frog "catalog," since the whole point of the game is to have the player make decisions about which frogs to keep and breed, but they are working on something tentatively called the "Frogodex," which would passively track every frog ever collected by players in the game. They're also considering integrating Game Center in terms of leaderboards and achievements in the future -- they originally decided to go with Ngmoco's Plus+ system because it "provides a number of services crucial to social game developers which Game Center does not," including backing up game data and doing things like browsing your friends' frog habitats.
And finally, Marsh says the company has been overwhelmed by all of the positive feedback, and the feature request list "is growing faster every day." The next big update they're planning, he tells TUAW, will be "a rare new pattern color mutation" that he thinks people will like. And he also tells us to look out for "exclusive surprises in-store for upcoming holidays." Sounds like NimbleBit has a nice freemium hit on their hands, and we'll look forward to updates in the future.
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I've been playing NimbleBit's freemium Pocket Frogs game since it was released last week, and apparently I'm not the only one -- Ian Marsh...
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The pro shop is always "unavailable"! I need potions & stamps. Love the game but hate the prolonged waiting while things mature. Waiting times increase as frogs become more rare & require longer growing times. The waiting is making me crazy! I want to be able to play, not wait!
December 03 2010 at 11:03 PM Report abuse Permalink rate up rate down Replyplease add me: feyaya
i was at level 9 too, and just lost all my apps. not a big deal since i got them back on my ipod, but all my pocket frogs data was lost! now i have to start over at level 1. please help me out!
I used iTunes and bought some potions and stamps- then my game messed up, and I lost all the stamps/potions I had- and I was at level 9. I contacted nimblebit and they refused to help. They told me I had to go through iTunes. When I didn't receive mojo through 'we rule' - plus network, fixed it. I will never buy stamps: potions again. And, I found out that you can change the time on your iPhone - thus eliminating the Need for stamps potions. I'm disappointed in nimblebit.
Jess091870@aol.com
I started over under a new username: Guyas
please send me a tribus !
i have lots of glass croma frogs up for trade
October 08 2010 at 12:35 AM Report abuse Permalink rate up rate down ReplyI need a tribus.
Guyas
jess091870@aol.com
Woah! I have some chroma ones, but I didn't know thre was glass! I'd like one, but I don't think I have any super-awesome ones that you'd want... Sorry, I kinda just started playing...
November 04 2010 at 7:56 PM Report abuse Permalink rate up rate down ReplyI live this game.I just wish you could interact with the frogs.For example let crickets loose in the habitat.This would make it 10 times better.
September 27 2010 at 10:37 PM Report abuse Permalink rate up rate down ReplyI think NGMOCO is still setting the bar in revenue generation for freemium apps with We-rule. Based on Ryan Weber's calculations, NGMOCO is earning around $3 to $4 per U.S. install- http://bit.ly/dcmnUF
September 20 2010 at 7:03 PM Report abuse Permalink rate up rate down ReplyThe 50 frog limit to the catalog turned me off the game, now that my catalog is full, i am constantly deleting entries and I don't know which ones are important or not, so I just delete the lower level ones. Also the mailbox is sort of a mess, people can send you stuff & you can't delete once inside your mail.
Needs a big update.
Only keep Anura's with each primary color , and anura's with a different secondary color. Then add the new breeds you can't buy. I'm on level 11, and my catalog isn't filled. Guyas
jess091870@aol.com
My quick math shows that should be about $50,000 in in-app purchases.
September 20 2010 at 4:26 PM Report abuse Permalink rate up rate down ReplyIf they make a "Frogodex", I can only hope the person who gives it to you is Professor Croak.
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