Determining Game Center's current popularity

So, in order to get something resembling hard numbers, Dredge took the reported sales of a few popular App Store apps, and then he compared those to the number of players listed as playing them in Game Center. You can see the top few examples above -- keep in mind that this is a picture painted with a roller rather than a fine brush; it was just created to give an idea of what's happening rather than exact figures.
But there are some conclusions to draw -- a title like Angry Birds, with over 6 million players, is only seeing about a quarter of those users using the Game Center integration. At the same time, a newer title like Cut the Rope has a majority of its players using Game Center. In other words, Game Center is still in the early adopter stage -- the mass market of iPhone users hasn't yet jumped on board. But users who seek out and find the latest and greatest apps (and Cut the Rope is a hit that's only a few weeks old) are signed up and playing on Game Center already.
That's pretty fascinating -- if I was a developer, that would tell me that it's probably not worth implementing Game Center on my older titles, since players who only stick with tried-and-true apps probably aren't using it anyway. But at the same time, I would say that any new apps should most definitely use Game Center -- the App Store's quickest users are looking for its implementation in the apps they choose to play.
That's not to say a game can't compete and succeed without Game Center -- a good game is a good game. But it does mean that simply putting that Game Center icon on iPhones hasn't yet given Apple a widespread hit. There's still a large number of (likely very casual, "non-gamer") players out there who haven't signed up to play around with Game Center's multiplayer and achievements features. And that's like a prime reason why we haven't seen any quicker adoption from iOS devs
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The always insightful Stuart Dredge over at MobileEntertainment has crunched some numbers on Game Center's actual popularity. Since...
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I just upgraded my iPhone 4 to 4.1 JB last night. Been an iPhone user since Day 1 of iPhone 2G and I've never really been big into games ever since iPhone 2.0 came out.
Today, I made the jump to buy Angry Birds and Cut the Rope just because of Game Center integration. I'm already getting a couple of friends and the achievements really give me an incentive to play. I really like it and I'm asking people to add me just because it gives games much more depths in my opinion.
P.S. Please don't criticize my choice to go jailbroken, I'm not trying to start a flame war of jb vs. non-jb. As a matter of fact, just because you jailbreak doesn't mean "free apps" (I'm tired of that argument, I end up paying for an app if I really want it).
JB WAR!!!!!!!!!!!!!!
I actually found myself paying more for apps while my phone was jailbroken. It's one of the reasons I went back to jail....haha
What you are missing here is the fact that many Angry Birds buyers aren't playing the game anymore. It has nothing to do with "early adopters stage". Since I migrated from my 3G to my new iPhone 4 some 2 weeks ago, I haven't touched Angry Birds.
October 18 2010 at 11:47 PM Report abuse Permalink rate up rate down ReplyKeep in mind that the iPhone 3G and earlier don't have game center, so some percentage of owners just plain can't use the integration. On the other hand, I think for many people it's not obvious -- I'm not sure Angry Birds really emphasizes the Game Center integration anywhere, and most people wouldn't have a reason to sign up for Game Center.
I'm definitely a big fan, though, and Game Center integration has become a selling point.
Game Center has me playing games I stopped playing over a year ago simply because I want the achievements. Like Xbox Live, achievements are a very powerful tool to motivate play time.
October 18 2010 at 9:10 PM Report abuse Permalink rate up rate down ReplyLet's be realistic, Game Center really doesn't do anything apart from having a central achievements stat scoreboard... It's really not that big a deal imo.
October 18 2010 at 9:07 PM Report abuse Permalink rate up rate down ReplyIf Xbox Live has taught anything, one of the reasons why people *continue* to play games is to show off (trophy/achievements, leaderboard) and/or find friends to play together. While the concept of Game Center isn't new, its predecessors (e.g., OpenFeint, Plus+) suffer from poor UI and lack of dedicated app. Game Center goes a long way to solve this. But because iTunes and App Store do not prominently display Game Center support, it will probably take time to catch up.
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