Ortustech launches 4.8-inch 1080p display
When Apple introduced the fourth generation iPhone last June, Steve Jobs made a lot of hay about the 326 pixel-per-inch density of its 960 x 640 Retina display. To date, that's the highest pixel density found on any portable device, but it may not be for long. Casio and Toppan have a joint venture called Ortustech that has just announced a 4.8-inch diagonal display with a resolution of 1,920 x 1,080. For the mathematically challenged among us, that works out to a massive 458 ppi density, meaning that no human (at least) is likely to be complaining about being able to see individual pixels.
The first applications for the new display are likely to be monitors for HDTV cameras and other equipment, with phones and game machines coming later. The current 4.8-inch size is definitely at the large end of the scale for a phone, so we may see a slightly smaller 720p variant of this technology in our pockets first.
[Source: New Launches via Electronista]
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When Apple introduced the fourth generation iPhone last June, Steve Jobs made a lot of hay about the 326 pixel-per-inch density of its 960...
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That's almost the resolution of my ACD.
:-(. Seems unnecessary (and emasculating).
"To date, that's the highest pixel density found on any portable device, but it may not be for long."
Not so fast with the grand sweeping statements.
Neither the iPhone 4 display, or this 4.8" 1080P display are higher than the 3 inch displays on several cameras that have been available for years.
Most high-end DSLR's have 3 inch, 4:3 ratio, 920,000 pixel displays. Do the math and that comes out to 462 pixels per inch. Quite a bit higher than Apple's 326. Examples are Nikon and Canon DSLR's, and Ricoh's compact cameras.
Apple's genius was in branding the the resolution of their display, and marketing it as a major feature (which it is). The camera manufacturers mistake was not to push the quality of their displays.
For the record, APPLES claim of the highest resolution phone screen ever is correct!
October 25 2010 at 3:50 PM Report abuse Permalink rate up rate down ReplyOne reason for higher density is to reduce secondary effects such as Moire patterns that can be created when periodic data (such as fabric textures) is mapped to a display. These can be visible even when individual pixels aren't discernible.
October 25 2010 at 12:51 PM Report abuse Permalink rate up rate down ReplyHere's a little math for you. The minimum angle of resolution for your eye is given by α=1.22*λ/a, where λ is the wavelength of light and a is the pupil diameter, about 2 mm. A little trigonometric approximation shows that α=y/l too, where y is the separation between two points and l is the distance. Plugging in λ~550 nm (green light, mid-range in the spectrum) and y=1/458 in, then solving for l (the closest distance you can resolve the pixels) we get 17 cm. That's a bit smaller than two hand widths. Holding the screen any further away than that, and it's actually impossible to see pixels.
A similar calculation for the Retina Display gives 24 cm, a slightly more reasonable distance to hold a portable device, but still kinda close.
this is *glasses on*... pointless.
but seriously, why? the retina display on my iPhone/iPod Touch with 300+ dpi already has a high enough pixel density to make it pixel less. It's pretty much a pissing contest to go beyond that.
in this case it brings mobile movie watching to the same 1080p your TV at home has. That means one version of a file would work between the devices greatly simplifying the upper limit for things like YouTube, iTunes, etc.
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