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Flight Control HD now available on Steam for Mac

Would-be air traffic controllers can now get their flight control fix on the Mac or PC. Flight Control HD, the addictive line drawing game that lets you drag aircraft to their landing zones with your finger on iOS, is now available on Steam for US$4.99.

The game, from game house Firemint, was a bona fide hit on the iPhone early on, and then migrated to the iPad earlier this year in the HD format. Flight Control HD has also hit the PS3 in a stereoscopic 3D version that supports the PlayStation Move gesture-based controller.

As with all Steam games, you'll need to download and install the free game engine first. The Mac version requires an Intel Mac running Mac OS X version 10.5.8 or later (for Leopard users) or 10.6.3 or later for Snow Leopard users.

Once you're in the game, you'll find something that is exclusive to the Steam version -- a "stunt map" that has you flying through air racing gates to gain extra points before landing.

It's fascinating to watch the more popular game titles on iOS making their way to the big(ger) screen.



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Gaming Mac

Would-be air traffic controllers can now get their flight control fix on the Mac or PC. Flight Control HD, the addictive line drawing game...
 

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punkassjim

I'm curious to see how successfully one can control all those little planes with a mouse. Seems like an interaction model that kinda requires direct hand-eye coordination.

November 19 2010 at 2:46 PM Report abuse rate up rate down Reply
Jason

Ehh, I wouldn't call Steam a "game engine." It's a digital distribution platform and multiplayer gaming platform.

November 19 2010 at 12:07 PM Report abuse rate up rate down Reply
Brad

I'm more interested in the fact that so far it seems like developers are picking steam in leu of the Mac app store thats promised soon.

November 19 2010 at 11:11 AM Report abuse rate up rate down Reply
2 replies to Brad's comment
Jon

I'm assuming that it's not difficult to re-release it under the Mac App Store once it's open for business. I could be wrong though.

November 19 2010 at 11:53 AM Report abuse rate up rate down Reply
paulosjonas

You have a product that's designed, built, tested and ready to launch...

You have 2 options.

- Release it via a store that already exists and start selling / making money.

- Wait for the store that isn't released yet and miss sales.

You can bet that the app (and others) will be available via both stores.

November 19 2010 at 12:07 PM Report abuse rate up rate down Reply
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