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OnLive iPad app now available, but doesn't support gameplay streaming yet

OnLive has finally released an iPad app called OnLive Viewer -- but it probably doesn't do what you want it to quite yet. The cloud gaming service OnLive has been making a name for itself since it went online recently, by streaming live gameplay out to Macs, PCs and the company's official console box. A full iPad app from OnLive would be pretty amazing -- presumably, it would allow you to control and play any PC game directly on your iPad.

Unfortunately, the OnLive viewer app isn't that app just yet -- it doesn't support actual gameplay. What it does support is OnLive's social networking features, so you can make and contact your friends on the service from the app, and see what they're up to while online. You can also watch "Brag Clips," which are uploaded videos of other people's gameplay, and you can even stream straight from certain live games on the service. That's pretty cool -- it at least shows that the iPad is capable of receiving OnLive's gameplay streams.

But it's too bad we can't yet play games on the iPad. It's possible this is more of a test release, to see what demand is like on Apple's tablet and how it all runs. At least it is free. And eventually, we will hopefully get OnLive's core functionality running on iOS devices. When that finally comes around, it'll definitely be something to see.

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OnLive has finally released an iPad app called OnLive Viewer -- but it probably doesn't do what you want it to quite yet. The cloud gaming...
 

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Nick Sharratt

What is needed is a Bluetooth keyboard in the shape of a game controller. Technically, it would be trivial to provide a different design - it would depend if the lag introduced would be an issue in fast action and if someone could quickly establish a 'standard' that all game makers could adopt. I guess it really needs Apple to do that (where as if it were on a PC, manufacturers and game writers have a long history of innovation and taking risks going back to all the myriad graphics and sound cards and weird an wonderful input devices, Apple devs tend to be more risk advers as they know Apple has a history of stomping all over innovation if they decide it's not the right sort of innovation, or slightly tweaking it and releasing it as an official option that renders all the earlier work obsolete. Not a criticism as this approach has it's merits, just an observation that it really needs Job's up their on stage announcing the 'iPhone/iPad/iPod/Mac iConsole' before it's likely to happen :)

December 13 2010 at 8:45 AM Report abuse rate up rate down Reply
digitalsedition

I hope that they aren't using this as a gauge of interest. I have several games with OnLive, but I wouldn't bother with the iPad app if I can't play them there.

Definitely agree about the iPad controller aspect of things, but there are MILLIONS of people with iPads out there so they need to try and crack that nut open and see what goodness is inside.

December 08 2010 at 12:50 AM Report abuse rate up rate down Reply
Yuusharo

I had a chance to try out the app at PAX in September. It was an interesting demo being able to play Prince of Persia on the iPad, but obviously trying to emulate touch controls for a game that was designed with an Xbox controller in mind is not a great experience. Plus publishers would have to sign off the iPad as an additional device people could play on.

Anything to increase exposure is good for them. They also announced that they're going to have movies in 2011. If they get enough deals in place and on different devices, these guys can definitely be a direct competitor to Netflix.

December 07 2010 at 8:59 PM Report abuse rate up rate down Reply
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