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Smule's Dr. Ge Wang on what's next for the company and the App Store

Smule is one of the oldest names on the App Store. Ocarina was one of the App Store's first big successes, and they've continued to make music and social-based apps like their most recent app, Magic Fiddle for the iPad. Dr. Ge Wang is not only the co-founder and Chief Creative Officer of the company, but he's also an assistant professor at Stanford. We caught him right after his CES keynote last week and asked him a few questions about what Smule's been up to lately and what they're working on next.

Magic Fiddle has done very well, Wang told us, after releasing last year. "The very next day, it was actually our fastest app to reach the number one paid iPad app. We saw off the charts engagement with the app. So it's been really positive." Lots of users they've heard from are not necessarily violinists or magicians, just people interested in using their iPads to make music.

Read on to hear more from Dr. Wang about why Smule's apps have gotten more complicated over time, and what the next app from Smule will be like.

Magic Fiddle is probably the most complex app that Smule has yet released, and I asked whether that was a consequence of Smule's experience so far, or just where the App Store is headed lately. "Part of it is that we are learning, and so we can apply to what we've learned to build more sophisticated apps," he told me. "The other part of it is just the changing landscape of the App Store. You can still make these very minimal apps where you get the one thing right and have it do very well. But we not only want to get people on ramped to our product, but we want to keep them engaged. And so sometimes by fleshing out the experience more with additional features, additional interactions or various modes, like having a tutorial in Magic Fiddle for example, we can really ensure people not only download the app, but they have fun with it and have fun with it for a long time."

Magic Fiddle is also a relatively traditional app, if anything on the App Store can actually be called "traditional." It doesn't use any of the new iOS 4.0 features like the gyroscope or Game Center. But Dr. Wang says Smule is looking into both of those technologies, and any others that the platform offers. "Whatever's there in the platform, we'll do our best to make use of it."

I also asked if Smule is interested in the freemium model that many App Store developers have used, and Wang confirmed that yes, there's an interest for free apps with a profit plan later on. "We think there's definitely some goodness in freemium," he said. "We've actually started experimenting with that idea, and while nothing's concrete yet, I can say stay tuned." The company gave away their Ocarina app free for a week, and Wang said that worked out well.

As for the next app, Wang confirmed that Smule is working on another title, but that "I can't tell you what we're making, because to be honest we don't fully know." Whatever it ends up becoming, Wang says there will likely be ties to social integration. "We're looking to deep dive on the social -- the community angle is very big. We want to truly reach kind of a next level of critical mass users, but also connections between users." We'll look forward to that for sure.

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Software iPhone App Store

Smule is one of the oldest names on the App Store. Ocarina was one of the App Store's first big successes, and they've continued to make...
 

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OlsonBW

I do have one suggestion. They could make a Trombone version of the program. Instead of having something to slide in and out, they could use the gyroscope and have people look up or down a precise degrees and each range of degrees would be a different half note.

They could add a swing element to that by having people swing their head (and maybe their body) from side to side for some kind of swing special effect.

Maybe there could be a place on the screen to put your fingers to "cover up the exit hole" like they do with (I can't remember what they are called) for a different sound effect.

Maybe I should copy-write this stuff and then approach them. :) Nah - feel free to use it for free.

January 13 2011 at 2:11 PM Report abuse rate up rate down Reply
OlsonBW

appfreak - I'm trying very hard to figure out what you expect them to do. They make musical instrument apps that ... you use to play music. Other than different types of instruments, the only thing they could change would be base cleft vs treble cleft. Other than that, music is music unless you expect them to come out with a rap version of Magic Fiddle. I don't know how that would work different since music is still music with different styles.

So ... what are you expecting to be different?

January 13 2011 at 2:07 PM Report abuse rate up rate down Reply
appfreak

Smule is one of the most charismatic developers for iOS and much of it has to do with their performances at Apple keynotes. As the hardware gets better, professional music equipment makers are releasing pretty good apps both in quality and sales.

I have bought every Smule app and love their simplicity and approach. However, that initial wow factor is starting to feel like more of the same: same content, features, tunes,... I was also gutted to see their apps drop prices during the holiday season, as I always considered Smule a premium brand above these techniques.

January 13 2011 at 5:17 AM Report abuse rate up rate down Reply
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