World of Goo for iPad outsells the Mac, PC, Linux, Wii, Xbox versions

And perhaps most interesting is 2D Boy's comparison of the iPad market to their past console and PC experience. The iPad version was the fastest-selling of all of the versions of the game so far, both in copies sold and revenue generated. That's pretty wild, and it shows that not only does iOS offer a lot to developers in terms of when and how they can release their games, but that Apple's platforms stack up favorably to more established marketplaces like WiiWare and Xbox Live Arcade.
Of course, this was the latest version of the game, so it benefited from all of the good reviews and good will from the previous releases. Not all of that credit can go to the iPad itself. As 2D Boy says, in this case, there was a two-year-old game being sold on a platform less than a year old, so there's lots and lots of potential here for indie developers to discover.
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