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Well, that's just Smurfy! Apple reportedly talks to Capcom about Smurfs' Village


We reported last week
on how a kid playing with the Smurfs' Village iOS app racked up hundreds of dollars in charges, prompting a variety of responses regarding how Apple and parents should treat such apps. Now PocketGamer.biz is reporting that Apple has taken game publisher Capcom to task for making it so easy for kids to go on a Smurfberry-buying binge. The site also adds that Apple is looking into reducing the current 15-minute gap between purchases down to 5 minutes -- still plenty of time to do some serious damage, as a few commenters on our last post noted.

Capcom has written on the app's description that the ability to make these sorts of purchases quickly is a function of the iOS software and is not within its control.

When you download and launch the app, there is a pop-up that warns about this concern. It flashes off within a few seconds, though, to prompt you to turn on push notification for the app, but the alert does return. The screen featuring Smurfberries also warns that they will cost real money.

We won't know what Apple's true stance will be regarding this until we see an official statement and/or iOS update, but as always, we urge parents to be as cautious as possible with these sorts of apps.

[via AppleInsider]



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We reported last week on how a kid playing with the Smurfs' Village iOS app racked up hundreds of dollars in charges, prompting a variety...
 

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Gadget Doctor

Only after this Smurf thing do I now realise why a free app that was completely crap managed to cost me a dollar last December. I downloaded a puzzle game, handed it to my 3.5 yr old and he must have made an in app purchase.

It was only a $1 but I never understood why I was charged because I was sure the stupid lame app was free. If my time wasn't more valuable I'd claim back my $1!

I had no idea about the 15 min window until now but any kid could spend a lot of money in that time.

February 17 2011 at 6:46 AM Report abuse rate up rate down Reply
DJR

The time limit solution isn't bad, but I think it's still not enough. How about a simple slider in the preferences requiring password confirmation for all purchases above an amount that you set? Better yet, different sliders for apps themselves and in-app purchases, as well as for iTunes, iBooks, etc. I might be tempted to set the slider above 99 cents just so I don't have to bother with the password for cheap apps.

February 16 2011 at 9:27 PM Report abuse rate up rate down Reply
James

Remember when Steve Jobs announced in-app purchases, and he said they were not allowing them in free apps, to prevent developers from giving away limited utility apps and then charging to make them functional. Free is always free, I recall him saying.

February 16 2011 at 6:57 PM Report abuse rate up rate down Reply
2 replies to James's comment
Charli

uh no. In fact just the opposite. In app purchases were added in part to allow free apps to have free elements and paid ones. It was, in fact, Apple's hope, that 'lite versions' would die out and be replaced by free/in app upgrade versions

Referring back to my old versions of the agreement it looks like the only restrictions were unlocking functions outside of your app and unlocking content that would expire at any point.

February 19 2011 at 1:47 AM Report abuse rate up rate down Reply
James

Uh no. You're wrong.

http://gigaom.com/apple/apple-allows-iphone-in-app-purchases-for-free-apps/

February 19 2011 at 7:20 AM Report abuse rate up rate down Reply
Keith

Mother smurfin' greedy corporate smurfholes!

February 16 2011 at 5:02 PM Report abuse rate up rate down Reply
drew

If Apple can give me choices of immediately, or after 1, 5, 15 minutes, 1 or 4 hours for passcode lock and 1, 2, 3, 4, 5 minutes or never for auto-lock, why can't they give me such choices on how frequently to prompt for a password for paid purchases?

Apple created this mess by giving users an incomplete set of tools by which to manage purchasing ability.

February 16 2011 at 4:12 PM Report abuse rate up rate down Reply
2 replies to drew's comment
JiN

When does it end? The parental controls on iOS is great compared to what I have seen on the past. I would prefer if they work on stuff limit time based limitations. That is a feature I would pay for in iOS5.

If you are really a concerned parent you would have checked your phone for certain feature blocks before handing over to a child. I have a teen and a 4 year old. Teen has their own iPhone (inherited iPhone 3GS) easy solution. Have it sync to their own account with no credit card on it. She gets gift cards and used to get an allowance via iTunes (great feature) until I saw her buying stuff just to waste the money. The 4 year old gets to use my iPhone. Restrictions was the first app I looked for when she asked for it. in-app "Purchase" is the first item I disabled and then went on to disabled Deleting Apps knowing that she could easily delete apps.

February 16 2011 at 6:32 PM Report abuse rate up rate down Reply
drew

It never ends as long as there are developments in teh ecosystem, from either the Developers' end or Apple's. That's the nature of computers, it's a constant back and forth. If Apple can thwart jailbreaks with every update (and detect jailbreaks with new updates on iBooks), they can toss us the occasional bone to add reasonable protection against costly (monetary or non-monetary) mis-uses.

It wouldn't even need to be as elaborate as to offer multiple time spans - immediately or after 15 minutes as now, just something. And not even to protect against mis-use by kids. When I got my iPhone I immediately turned off in-app purchases so that my own errant taps wouldn't cost me money. I would also appreciate it from the standpoint of safer app-store browsing after purchase.

And as for kids, I also have a 4 year-old. She has her own iPod touch. I've locked it down as much as I can (in-app purchases off, adding and deleting apps off), but I don't want to set her up with an email address so she can have her own iTunes account. She doesn't need such things yet. So it has my info on it. Thankfully the issue of in-app purchases hasn't come up yet as I don't relish the thought of having to choose between making the purchase for her and then telling her she has to wait 15 minutes, or having to watch over he shoulder for 15 minutes, or risking further purchases. I would very much like this 15 minute window closed, or at least have the option of choosing for myself to close it, and avoid these worries.

This is not unreasonable.

February 16 2011 at 8:06 PM Report abuse rate up rate down Reply
delay

There is an easy fix, Apple could fix this in 2 minutes. Just require for "in app purchases" the password must ALWAYS be entered. Problem solved. Regular app purchases keep the same 15 minute timeout.

Honestly I think there is a bug in the in app purchase code. Sometimes I think it allows you to buy even after 15 minutes. I tested the in app purchase thing on my daughter's ipod touch. No one had touched the device for an hour or so and I was able to do an in app purchase without the password being entered.

February 16 2011 at 4:04 PM Report abuse rate up rate down Reply
ckeithw

I hate in-app purchases, I think they have ruined apps.

Hahaha, $99 for smurfberries? Clearly the developer knew what they were doing, that is, just trying to get steal candy from children...

February 16 2011 at 3:51 PM Report abuse rate up rate down Reply
1 reply to ckeithw's comment
Charli

There are in app purchases that make great sense. Like if I download the free version of a game, let me unlock the rest with an IAP rather than have to start all over with a brand new game AND the annoyance of having to delete the freebie to reduce clutter on my device.

February 19 2011 at 1:36 AM Report abuse rate up rate down Reply
pika2000

Yeah, blame Apple/Capcom all you want, because these toddlers go out and buy iPhones/iPod Touches themselves, have their own credit cards, created their own iTunes account, and installed the game on their own. :rolleyes:

February 16 2011 at 3:01 PM Report abuse rate up rate down Reply
myagci

After my 2 year old daughter purchased last night 30 dollars of catnip on a game called TouchCats, I have immediately disabled ALL in-app purchases. I don't see the current system surviving. In fact, I'll make sure to reduce my spending on the app store to make up for the loss. I consider myself lucky as my daughter could have easily bought the 99 dollar sack of catnip. It's insincere -no, downright mischievous- for Apple to have approved such prices and such a mechanism.

February 16 2011 at 3:00 PM Report abuse rate up rate down Reply
chriskzoo5

Why is this a Capcom issue? The issue is Apple's in not allowing the ability to require a password for every App Store purchase.

February 16 2011 at 2:45 PM Report abuse rate up rate down Reply
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