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Mobclix finds the monthly value of an app user

Mobile advertiser Mobclix put together this infographic supposedly showing the "monthly value of an app user." It's the monthly advertising revenue for each app category listed, divided by the average number of users in a given month. As you can see above, iPhone apps are clearly generating more revenue per user than Android apps across the board, and Utilities apps top the list in terms of monthly value per user, as compared to Entertainment and Games apps.

Before you start building an ad-driven Utility app for iPhone, though, don't forget that this chart basically sidelines the population stat. While the "value per user" on Games apps seems low, that's only because there are so many more users in that category. Lots more people, believe it or not, use their smartphones to play games than do actual work. Likewise for the Android listings; we already know that Android mobile app sales aren't quite as high as iPhone app sales, though there are more Android handsets out there than iPhones already.

This is more of an interesting look at the people who use the apps. Utilities users on the iPhone tend to be a little more valuable as app users, while Games users are relatively cheap and plentiful. That's a pattern we've seen on platforms before, and things will likely stay that way even as the market for mobile advertising gets even bigger.

[via AppAdvice]



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Developer iPhone iOS

Mobile advertiser Mobclix put together this infographic supposedly showing the "monthly value of an app user." It's the monthly...
 

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zzebi

Typo: "they are" instead of "there are"

February 17 2011 at 10:04 AM Report abuse rate up rate down Reply
zzebi

Actually, there aren't more Android handsets out there than iPhones but since there are selling at a faster pace recently, they indeed are catching up.

February 17 2011 at 10:02 AM Report abuse rate up rate down Reply
1 reply to zzebi's comment
Jason

That is true, but as a game developer these stats show that in order to theoretically make the same amount on both platforms Android needs 2x the number of devices in order to make the same amount per month.

Of course it depends on the game and marketing but I feel that the "tail end" on iOS is a bit longer meaning more developers can make a living being only on a single platform.

This may change as Android's Market improves in terms of billing and app discovery.

February 17 2011 at 11:16 AM Report abuse rate up rate down Reply
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