Doodle Jump celebrates two years, 10m downloads, heading to Kinect

Doodle Jump was one of the first really big hits on the App Store, and two years after release, it's still rolling right along. Lima Sky has announced that the app just hit 10 million paid app downloads, and it's about to get featured in a Universal film as well. Angry Birds has gotten a lot of headlines lately, but Doodle Jump seems to share almost as much awareness among the massive iOS audience.
Plus, Lima Sky is pushing the franchise forward -- an iPad app is still being created and set to be released soon, and the game is coming to Microsoft's Kinect system for the Xbox 360. There's no information on how that will work just yet, but presumably players will be able to use their body to control the little guy, perhaps by leaning left or right on camera to make their way up the various platforms. The iPhone app will get a multiplayer update as well. Doodle Jump is already quite popular, and in the short time frame that iOS has been around, it's already one of the classic apps. It'll be interesting to see how the property grows as developers push forward this year.
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Doodle Jump was one of the first really big hits on the App Store, and two years after release, it's still rolling right along. Lima...
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@ostiarius66
So if I sell 150copies, @0.99/app. I won't be getting paid correct? ; because I wont be making $150 after cuts. But was my Limy Sky gross money income calculation correct? Have they made $6,930,00?. Give or take a few hundreds/thousands etc. Because their app might not have been a day one success.
Well, if that's all you ever sell, then yes, you won't receive any money. If you sell 150 copies in March though, that should roll over to April, and if you sell another 150 in April then should get paid for the 300 total after April ends.
Your money should roll over until it reaches a $150 net total, or the end of the financial year. Not sure what happens at the end of the year, if they pay you any outstanding money or just keep it.
If you fail to reach $150 net and let your paid developer contract expire Apple keeps all of the money
It actually gets even a little more complicated. You actually have to reach the equivalent of $150 net in each *market* that you are selling your app in to get paid, not total. So if I am selling it in the US and in Europe, I have to reach $150 net in the EU before I am paid for those apps, and $150 net in the US before I am paid for those apps. So you can end up with quite a bit of money being owed to you.
Getting back to the original question... assuming Doodle Jump has always been $0.99 then if they have sold 10m copies, their net should be $7m.
I was just playing Doodle Jump yesterday. The game definitely has staying power. Some day I'll score over 30,000 :-(
March 16 2011 at 8:37 AM Report abuse Permalink rate up rate down Reply10 million app downloads!? @$0.99/copy * 10m - Apple Cut = $6,930,000? Is that their gross income? I've been trying to find out how this app payment system works... I asked every where no one gives a real reply.
March 15 2011 at 11:34 PM Report abuse Permalink rate up rate down ReplyIt's pretty simple really. You decide how much you want to charge for your app (from about a dozen price points), Apple takes a 30% cut and pays out the rest to you once a month.
Well, as long as you net at least $150 in a month anyway. So if you have a $0.99 app, you need to sell 215 copies or more before you can get paid. It takes almost a month to get paid as well, so you get the money for March's sales by the end of April.
That's it.
Sorry, that should be "a *few* dozen price points"
March 16 2011 at 2:19 PM Report abuse Permalink rate up rate down ReplyI think Doodle Jump on Kinect would be great. I've only used Kinect a couple times, but from my experience, Doodle Jump would be AWESOME using your body rather than tilting your phone/iPad.
Neat news.
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