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Fruit Ninja live, bring your overcoat

Sliced appleYour virtual overcoat, that is. Students in a virtual reality workshop at the FH Wedel University of Applied Sciences cloned Fruit Ninja, the best-selling game for smartphones and tablets, in 3D using the Cave Automatic Virtual Environment (CAVE). The result is a life-size, fully immersive fruit slicing experience that transforms the casual game into a serious workout where players slay seedy sprouts with their (almost) bare hands.

The life-size sword-slasher runs in CAVE, a virtual environment driven by four PCs, four rear-projection 3D displays, four infrared motion-tracking cameras, a 5.1 sound system and two "buttkickers" in the floor that rumble when a player's virtual steel blade encounters a bomb. To get the juiciest experience, players wear 3D glasses and hold a Wiimote for haptic feedback when hitting a fruit.

Developers Thiemo, Alex, Matze and Moritz, media-informatics students at FH Wedel in Germany, took two weeks to complete the project. Perhaps next the foursome could tackle a 3D version of Angry Birds played from the point of view of the birds, Doodle Jump with real jumping, or Plants vs. Zombies with life-size zombies breaking down the front door. In any case, the 3D clone of Fruit Ninja, the fourth best-selling paid app on the App Store, is a delicious showcase of virtual reality technology and these students' skills.

Continue to the full article to watch a short gameplay video.



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Gaming

Your virtual overcoat, that is. Students in a virtual reality workshop at the FH Wedel University of Applied Sciences cloned Fruit Ninja,...
 

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bugme

Hi Rdnymllnsktr,

the game is just a concept game using the technologie of the CAVE (http://en.wikipedia.org/wiki/Cave_Automatic_Virtual_Environment)
We tried to create a high level of immersion.

It is actually 3D so the sword is really easy to handle. It is just above the Wiimote from the games point of view.

March 31 2011 at 6:06 AM Report abuse rate up rate down Reply
jonathan ober

Fruit Ninja for Kinect...coming soon :)

March 28 2011 at 2:41 PM Report abuse rate up rate down Reply
Rdnymllnsktr

Really neat as a proof of concept video, but from a consumer's standpoint, not so much. The sword onscreen seems very difficult to discern as to what and where it will cut.

I say this with the full understanding that it is NOT a game to be played by anyone, as it is being a developmental tool for bigger things, but just saying this stuff to point it out.

All in all, very neat.

March 28 2011 at 2:07 PM Report abuse rate up rate down Reply
2 replies to Rdnymllnsktr's comment
gormster

I get the feeling it looks like that because it's split across two 3D screens? This video looks fun, but really doesn't tell you what the experience is like in real life.

March 28 2011 at 11:09 PM Report abuse rate up rate down Reply
bug

Hi Rdnymllnsktr,

the game is just a concept game using the technologie of the CAVE (http://en.wikipedia.org/wiki/Cave_Automatic_Virtual_Environment)
We tried to create a high level of immersion.

It is actually 3D so the sword is really easy to handle. It is just above the Wiimote from the games point of view.

March 31 2011 at 5:58 AM Report abuse rate up rate down Reply
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