Tap Tap Tap developer says 5% of Camera+ users make in-app purchases

So yes, says Tap Tap Tap boss John Casasanta, US$70,000 isn't to be sniffed at, but it still represents only 5 percent of Camera+'s 2 MILLION users using the in-app purchase facility to buy the $0.99 "I (heart) Analog" effects pack.
Well, whether or not you sniff at 70 grand depends rather on how much you earn elsewhere; Casasanta, in fact, has sold 2 million copies of Camera+ (currently on sale at $0.99 instead of $1.99) so, yeah, they can consider it small change.
However, the statistics he reveals on the company blog are interesting; half of all Camera+ users upgraded to the new version within six days, he says. And while the app was launched last summer (and then withdrawn because of the use of the iPhone's volume switch as a shutter release before coming back at the end of 2010), and its first million sales took, well, a while, the second million sales took only three months.
"If we were to stay on the same weekly pace that we're currently on (~160k sales per week), we'll get to 3 million in only 1.5 months from now," says Casasanta. And 4 million in three weeks, 5 million in the next 10 days and then a million a day, muahaha... perhaps he should buy a white cat to stroke to go with that cackle.
Seriously, Camera+ is a great app and the free 2.2 update adds many worthwhile features that we like here at TUAW. It's excellent to see them having such success.
[Via AppleInsider]
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So yes, says Tap Tap Tap boss John Casasanta, US$70,000 isn't to be sniffed at, but it still represents only 5 percent of Camera+'s 2...
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It's pretty crazy to pay $1.99 for the app with many features then get a few adds on that don't amount to much for $0.99. It's all about what you are getting for the money. I'd be more inclined to buy the instore purchases if they were of significant value.
This would be like paying $700 for photoshop and $350 for a plugin. Not many takers there.
I bought Adobe Photoshop Express' noise reduction tools. Works OK the App has a lot of promise. I hope soon an iPad specific one come out. I think that it depends what you are selling In-App if it's like virtual trinkets or actual tools or enchancements that result in a better product.
April 07 2011 at 3:39 AM Report abuse Permalink rate up rate down ReplySomething's wrong here. The opening sentence "So yes, says Tap Tap Tap boss John Casasanta, US $70,000 isn't to be sniffed at, but it still representsâ¦" doesn't sound like an opening sentence. Is there more to this article that should have preceded this?
April 06 2011 at 2:06 PM Report abuse Permalink rate up rate down ReplyNope, that's a 'drop colour' intro -- class!
April 06 2011 at 2:14 PM Report abuse Permalink rate up rate down ReplyWaw!
2 million copies sold at $2.
3 million sales soon ...
And avg 160k in sales every week.
That's an incredible amount of revenue!
Which before the iPhone wouldn't have existed.
I myself, haven't bought this in-app package because I really do not know what it does or is.
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