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Zynga hires team behind cocos2d

Zynga has picked up yet another relatively big-name iOS developer. After acquiring Wonderland, Area/Code and Newtoy earlier this year, the social gaming giant has now acquired the team behind the iOS physics engine cocos2d. That engine is used by all kinds of developers, and while Zynga has hired Ricardo Quesada and Rolando Abarca on as developers to use the engine with its own iOS titles, all indications are that the cocos2d community will remain open and available to all, just as the core engine code will stay open source.

Zynga continues to build one heck of an iOS development division. What exactly are they building? That's still a mystery, though presumably Zynga will use its leverage in the social gaming space to push more ports of its popular games and a few new titles as well. We'll have to see what comes of this development, even while it's hard to believe Zynga's buyout spree isn't quite over yet.



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iPhone SDK iOS

Zynga has picked up yet another relatively big-name iOS developer. After acquiring Wonderland, Area/Code and Newtoy earlier this year,...
 

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Tim Rosencrans

So Sad the Zynga is even in Business. I have never seen so much sloppy, lazy and just plain bad programing and the company itself is the sleaziest of the sleaze.

May 10 2011 at 9:32 AM Report abuse rate up rate down Reply
jollyllama

"leverage in the social gaming space"

I never want to hear this phrase again in my life. Good lord.

May 10 2011 at 1:44 AM Report abuse rate up rate down Reply
Pit Garbe

coco2d is not a physics engine, but can be used together with one (namely Chipmunk and box2d).

It rather is more of a 2D game framework, wrapping OpenGL and providing a nice set of classes for commonly needed things.

May 09 2011 at 7:16 PM Report abuse rate up rate down Reply
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