Found Footage: Rage for iOS running in WebGL
He even had John Carmack's help, getting a few hints on exactly how the file format worked and how to get it together. Understandably, Carmack also asked him not to post the art files on a public web server, so while the source code is available for developers, the demo isn't actually live for players to try out.
Jones has a much longer post about the actual tech behind the demo, though it may cross your eyes if you're not that code-inclined. It's still amazing, though, and it shows that iOS might actually work well as a portal to development on other platforms. As Jones says, mobile devices often represent a crunch on available resources and performance, and that aligns perfectly with the limitations that lots of web developers are facing as games on that platform get more and more complicated.
Subscribe to Newsletter
Software Updatesmore updates
- Dropbox adds file/folder renaming and Office document editing to iOS app
- Vizzywig 8xHD price tag now a very affordable $49.99
- Automatic targets teen drivers with License+ service
- Dropbox adds support for TouchID
- YouTube for iOS gets updated with full support for iPhone 6 and 6 Plus
- iOS 8.0.1 update now available (Updated -- Don't update!)