Found Footage: Rage for iOS running in WebGL
He even had John Carmack's help, getting a few hints on exactly how the file format worked and how to get it together. Understandably, Carmack also asked him not to post the art files on a public web server, so while the source code is available for developers, the demo isn't actually live for players to try out.
Jones has a much longer post about the actual tech behind the demo, though it may cross your eyes if you're not that code-inclined. It's still amazing, though, and it shows that iOS might actually work well as a portal to development on other platforms. As Jones says, mobile devices often represent a crunch on available resources and performance, and that aligns perfectly with the limitations that lots of web developers are facing as games on that platform get more and more complicated.
Deals of the Daymore deals
Software Updatesmore updates
- Evernote introduces reminders to Mac, iOS apps
- Poser 10 and Poser Pro 2014 available, bringing new characters, physics and more
- Agile Partners releases Lick of the Day 2.0
- Google announces new Hangout app to hit iOS today
- Microsoft Office for Mac 2011 Update 14.3.4
- Pixelmator 2.2 available with over 100 new features and improvements