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New developer tool will port Xbox 360 games to iOS

ExEn is a brand new tool for developers that's designed to bridge the gap between XNA, Silverlight and iOS (and eventually Android). XNA stands for "Xbox New Architecture," and is the general API used by developers to create games for Microsoft's Xbox console, and ExEn purports to take those games, and bring them over to Microsoft's Silverlight platform as well as Apple's iOS. It's still a work in progress, so some features are missing (the biggest of these being, of course, that Android compatibility), but it's completely free and open source, so any developers who have XNA code that they want to try and port are welcome to go grab it and give it a shot.

If it works (I'm not a developer, so I haven't actually used it), this might put an interesting wrinkle in the developer ecosystem. I had a nice chat with the creator of I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1 (yes, that's really the name) a few weeks ago -- that strangely-named dual stick shooter is perhaps the most famous Xbox Live Indie game title, and he recently ported his title over to Windows Phone 7 with the blessing (if not the full support) of Microsoft. But I wonder what his options would have looked like if a tool like this could have allowed him to easily and quickly bring the game over to iOS.

At any rate, we'll see if any big XNA developers try to take advantage of a system like this. If it works, hopefully we'll see great XNA games, like Cthulu Saves the World, appear on the iPad and iPhone.

[via BGR]



 

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Ankur Vashi

XNA doesnt stand for anything. Its a play on Xbox/DNA if anything.

June 27 2011 at 12:52 AM Report abuse rate up rate down Reply
twistedtech

I would just like to point out that XNA isn't the main framework used to create Xbox 360 games. XNA is managed code (i.e. not native) and as such has some performance issues which make it completely unsuitable for gams like Halo or Madden or Call of Duty. On the Xbox 360 all of the Indie Games and a few Xbox Live Arcade Games use this framework and a few Windows games and I believe most if not all Windows Phone 7 games use it as well.

The hit PC game Magicka is probably the highest profile game to make use of the XNA Framework and the developers of that game have been somewhat vocal about the limitations and performances issue associated with it.

Just for the record I have dabbled with XNA and it is a nicely designed framework that is easy to learn and even fun to use. If I could develop for Mac OS X and iOS using XNA I would probably have a game or two in the App Store today.

June 24 2011 at 8:46 PM Report abuse rate up rate down Reply
andi242

see here:
http://www.terrariaonline.com/threads/terraria-mac-wrapper.15236/
Terraria ported to Mac OS X (you need a steam purchase to get the Terraria.exe, it's not included. ;-) )

June 24 2011 at 4:47 PM Report abuse rate up rate down Reply
Alan Sickler

The song from that game is the best. I even downloaded it on rock band.

June 24 2011 at 4:43 PM Report abuse rate up rate down Reply
1 reply to Alan Sickler's comment
Diemer

that was a killer song. I hope this means Magicka for iPad!

June 24 2011 at 5:36 PM Report abuse rate up rate down Reply
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