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Tiny Tower picks up a million downloads in four days

Developer Ian Marsh of NimbleBit has been sharing some interesting facts and figures on Twitter about his new app Tiny Tower. Perhaps the most impressive overall is that the pixelated freemium tower simulation game has already gained a million players, despite only being on the App Store for four days. There's a large amount of engagement with these users as well; Marsh has also tweeted that each user is logging in for a number of different sessions during the day (the game encourages you to come back often to re-stock the various stores in your tower). That's added up to a lot of playtime -- over a quarter century and counting.

Perhaps most importantly for NimbleBit, Tiny Tower is seeing about 2.6 percent of its users actually invest in in-app purchases, which is about double the standard amount for Marsh's other big freemium title, Pocket Frogs. Obviously NimbleBit hasn't released actual dollars earned, but you can do the math to know that there's some money coming in already.

On a less-serious note, Marsh also tweeted something he calls "Tiny Tower Game Boy edition," basically just a grayscale graphics mode for the game. That's likely something that came up in development, but maybe NimbleBit is working on some new graphical styles (Update: Nope, NimbleBit was just messing around in Camera+. Oh well.). There is one update already out for approval (mostly bug fixes), and there's surely more to come.



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Developer Ian Marsh of NimbleBit has been sharing some interesting facts and figures on Twitter about his new app Tiny Tower. Perhaps...
 

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nearlynarik

I don't see any point to the game now. Yes, its well designed and I'll admit that it had be hooked for 3 days straight. But now, it just seems too repetitive and there is no challenge to the gameplay. It just takes longer to create more floors and longer to stock your shops. I'm in the search for the next addictive game.

June 29 2011 at 9:07 AM Report abuse rate up rate down Reply
Neopod

I agree with the positive comments with regards to in-game purchases, it is not too expensive, I have yet to buy any towerbucks as it's early days and just weened off FaceBook credits. Would be nice for more lifts, and wider buildings etc but this is only the first edition. GameCentre wise add me Neopod so I can see all your skylines :) Keep up the good work NimbleBit, love the FaceBook (BitBook comments BTW)

June 28 2011 at 2:39 PM Report abuse rate up rate down Reply
bixmen

I downloaded it, and it never really launched. I'm running iOS 3 on a 2nd gen touch.

June 28 2011 at 12:27 PM Report abuse rate up rate down Reply
Noah

I was one of the million that downloaded it, but I have yet to launch the game.

June 28 2011 at 11:24 AM Report abuse rate up rate down Reply
Westoak

It is truly a great game, and I think that a reason people are more willing to make in game purchases is because, you can actually get the in game "towerbucks" at a substantial rate, compared to other games. And you can always continue to get more floors, without buying anything. Which really makes it unique from a lot of games. Also the prices for purchasing "towerbucks" just seem more fair to me than other games.

June 28 2011 at 8:04 AM Report abuse rate up rate down Reply
mljonesy

Awesome game, well worth the downloads. it's like Sim Tower 2011...

June 28 2011 at 2:39 AM Report abuse rate up rate down Reply
1 reply to mljonesy's comment
Adrian von Gegerfelt

I wish it was a little bit more like Sim Tower, though. Allow us to make the tower wider, and place more elevators. Make more decisions per flower (I don't want a bloody Plant Nursery). Though I appreciate the randomness, nonetheless.

June 28 2011 at 4:24 AM Report abuse +1 rate up rate down Reply
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