iPhone 4S 16 GB costs US$196 to build

Shortly after iFixit tore down the iPhone 4S, iSuppli also took its turn with the iPhone 4S and evaluated the cost of the materials that go into the handset. According to its analysis, the iPhone 4S 16 GB costs US$188 in materials and and extra $8 to build, a dollar value that's close to the $187 of the iPhone 4. The 32 GB has a bill of materials of $207 and the 64 GB is at $245.
Inside the iPhone 4S, the most expensive part is the NAND flash memory which costs $19.20 in the 16 GB model, $38.40 in the 32 GB and $76.80 in the 64 GB model. iSuppli also notes that the NAND flash is from Hynix and not from Samsung or Toshiba which were seen in all previous iPhone and iPad models. The second and third most expensive components are the mechanical/electro-mechanical parts which costs $33, followed by the wireless radio which is a custom part from Avago and costs $23.54. For all the nitty gritty details head over to iSuppli's report.
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Shortly after iFixit tore down the iPhone 4S, iSuppli also took its turn with the iPhone 4S and evaluated the cost of the materials...
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Why do these never take into account, cost of development? Yea sure you can purchase those materials for that much, but it costs how much for all the people who go towards making it. How about the amount per phone iOS costs to make.
October 21 2011 at 1:17 PM Report abuse Permalink rate up rate down ReplyCost of components is only a fraction of the total cost of the product. There's research and development, marketing, engineering, assembly, shipping, and not to mention the thousands of man-hours spend on developing the software that powers it.
How you price your product deeply depends on what your goals are. Apple derives its revenue from its hardware products, so it needs to maintain as high a margin as it can per device. Other companies, like Amazon, are able to sell high quality tablets at cost of $199 because they consider it a service rather than a product - they make their money back on the increased sale of services and content for the device.
I think Apple payed a bit more than that for Siri.
October 21 2011 at 12:44 PM Report abuse Permalink rate up rate down ReplyHmm... I wonder why Apple doesn't wait until the rush dies down and sell these for $400 or so sans contract? They would sell millions more.
October 21 2011 at 11:35 AM Report abuse Permalink rate up rate down ReplyI've said this elsewhere:
That was a really nice article, but leaves a few unanswered questions. First, where are the cost estimates for the components found? Second, where is the build cost found. Third, what about costs of shipping, packaging, etc. And perhaps most importantly, where are the "real' costs? By "real" costs I mean, inter alia, the following: R&D, advertising, allocable share of Apple's overhead (rent, employees, etc.) and other "indirect" costs.
If those costs all were properly added together, my bet is that the real "cost" to Apple for each iPhone is significantly higher. Now don't get me wrong - I realize that Apple still has a very healthy profit margin. But tearing down the phone and estimating the cost of its parts is akin to valuing a human based solely upon its physical composition (ok, maybe that was a bit extreme).
The point is that the iPhones cost a great deal more than shown, and that the cost to the carriers is significantly higher as Apple must make its healthy profit. The carrier subsidies to consumers are quite significant, demonstrating the value of those customer contracts.
So in all, a nice piece, but an incomplete picture.
do these numbers factor in the fact that Apple buys in super bulk?
October 21 2011 at 10:58 AM Report abuse Permalink rate up rate down ReplySo even at the "subsidized" price they are making a profit, even more with the 32 GB and 64GB versions...
But there's probably more to it than that, like, shipping, for instance. I mean, they are made halfway across the world.
Yeah, the $196 is literally just parts and assembly labor. Don't forget testing, packaging, shipment, advertisement, and support--never mind the billons in R&D and engineering salaries that was paid before anything even hit the production line.
October 21 2011 at 12:49 PM Report abuse Permalink rate up rate down ReplyAnd they've got to pay for the development time, on the hardware and OS. But if they were selling more of them then those costs could be spread more thinly across more units.
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