Group votes Apple biggest influence on game industry
You're having a run of bad luck there, aren't you, Mario?
First, your company might be posting its first annual loss in more than 30 years, and now a group of video game professionals claim that neither you nor Zelda (or the PlayStation and Internet either) made the biggest impact on video games. Who took your place in the castle?
Steve Jobs and the iPhone.
A survey of 1,000 people working within the gaming industry stated that Jobs is the top person to shape video games, with the iPhone the top product. This was carried out by the London Games Conference, which will be held November 10.
"In just over three years the iPhone and the App Store have transformed what consumers expect of games, and how the industry makes and sells them ... today, download games have come to the fore," said Michael French, editor in chief, MCV, the leading trade magazine of the video games industry.
As with all surveys, this is subjective. A survey this summer said iOS wasn't taking much of a gaming audience away from traditional consoles, for example.
It's hard to deny the impact Apple has had on the current gaming industry. But whether it's the biggest influence in all the years of video gaming? Personally, I'd go with the mustachioed plumber, Atari (where Jobs and Woz worked in the '70s), or the original PlayStation before giving props to Apple.
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You're having a run of bad luck there, aren't you, Mario? First, your company might be posting its first annual loss in more than 30...
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Apple has had a big influence in the mobile gaming area and also the "non-gamer" types..as a result, many companies like Nintendo are struggling to capture these users and lock them into their $30+ per game Eco system...they were cut with their pants down, and now they have to change and adapt fast, before apple eats their lunch...even my 72 year old mom plays angry birds and many other games...that is a BIG change!
November 05 2011 at 8:55 AM Report abuse Permalink rate up rate down ReplyWhile the iPhone won't take console gamers off the Xbox or PS3, it does let them (and mom, and grandmom, and other "non-gamer") fill down time (waiting in lines, bus rides, etc) with video games. Nintindeo had a lock on this market with dedicated handleds... which had the down side and stigma of being "just of children" here in the west. It was rude to pull out a gameboy in the doctors office reception area if you were under 16 or maybe 18.
A phone was a different matter. It was a tool of business and communication. Then comes the current generation iPhones with outright superior hardware for about the same price (under contract), cheaper games, and no virtually stigma. Huh... disruption much.
Except there was no DS game that was truly "mobile". Nothing to play in lines, or on the bus. There just isn't enough time to play those kinds of games.
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