Chrono Trigger screenshots out, with touch controls and redone menus

Square Enix's Members site has posted a few screenshots of the long-awaited release of Chrono Trigger on iOS, and truth be told, they're a little disappointing. Don't worry -- the game is still there, and as one of the best console RPGs of all time, I'm still excited to play through it again on iOS. But those touch controls, like a lot of Square's games remade for this platform, look pretty tacked on. The original menus for the game were so gorgeous, I'm sorry to see they didn't make the jump to the touch-based version.
I guess that's all right for this title -- better to just have it out, at this point, and maybe these touch-based menus, ugly as they are, make the game play that much better. But hopefully we're seeing the end of ports like this, where classic games just get an overlaid virtual joystick and big clear buttons for their menu options. It'd be nice to have a really great old RPG remade into a port where someone has actually thought about how to do the interface justice. Chrono Trigger is due out sometime "before the end of December," with price yet unknown.
[via Joystiq]
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Square Enix's Members site has posted a few screenshots of the long-awaited release of Chrono Trigger on iOS, and truth be told,...
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What I don't understand is why the didn't just keep the original menus and make them touch based instead of d-pad navigation. They would have worked JUST FINE!
November 21 2011 at 9:36 PM Report abuse Permalink rate up rate down ReplyUgh. It looks terrible. Classic games and newer interfaces don't look right together. Plus, since it is not at the native resolution, I'm sure it's scaling and smoothing.
Sigh. And I do so love Chrono Trigger.
Correct me if I'm wrong, but didn't Final Fantasy III for iOS completely ditch the well-done touch-only controls from the original DS version it was ported from for a touchscreen joystick?
November 21 2011 at 4:36 PM Report abuse Permalink rate up rate down ReplyThat's correct. However, unlike some other games, the touchscreen joystick was well-implemented because the joystick would form wherever you put your finger on the screen. That means if you want to check something out on the left side, you can use your right hand to move the character and vice versa.
This is different from joysticks that are arbitrarily placed at a certain corner.
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