iOS, Android and Mac stats for World of Goo

World of Goo is a physics based game that's popular among kids and adults. It started off as a PC desktop game and transitioned to the Mac, iPhone and iPad. The company recently sold its one millionth copy on iOS and released some sales stats for its different platforms. Not surprisingly, the universal version for iOS is its top seller followed by the iPhone version, which together account for 96% of the game's Apple-based revenue. The Mac version comes in last with only 4% of the revenue.
The app also launched on Android about a month ago, and sales are strong. The paid version has been downloaded 70,000 times, and the free version has topped 450,000 downloads. During its first month of sales, the iPhone version reached 180,000 downloads. 2D Boy claims it's not fair to compare the sales of the two platforms because iOS customers had to pay for the app, while Android customers could choose a free version. The company says these figures show that the "Android Market is no longer the tiny upstart it was a year or two ago" and notes that "there is an opportunity for high visibility paid games to do very well on Android."
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World of Goo is a physics based game that's popular among kids and adults. It started off as a PC desktop game and transitioned to the...
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Just to add one point to the Mac version with 4% revenue.
I bought the game a while ago via Steam to play it on my Windows computer, later I bought a Mac – voila: "SteamPlay" added the game to my Mac library and that was about some months before the MacAppStore debuted.
So why should I buy the game again? Besides that I think Steam is a way better tool for games (could be for apps too?!) than the MacAppStore. It got everything the MAS has plus the possibility to play games on Windows and Mac and to have my savegames synchronized (with supported games).
So why should I buy a game at the MAS?
Because they were not offered with SteamPlay version ?
January 10 2012 at 7:58 PM Report abuse Permalink rate up rate down ReplySo, an *established* brand that's earned approximately $4,520,000 from the Apple app stores has made around $350,000 from Android (more than an order of magnitude in revenue from a little more than double the number of downloads).
And the conclusion is that the Android Market is a great place to be. Yeah. Makes sense. o_O
The full game costs $5. The demo version only allows you to play 1/6 (if I remember how long the game was) of it. The article doesn't seem to indicate that the free version isn't the full game, but it isn't.
I'm sure quite a few of those people will buy the full version after finishing the demo.
If the port only costs 20k (or even 50k, which I'm sure it didn't), then yeah, it does make sense.
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