More options for programming on iOS
Yesterday I posted about Python on the iPhone, and how cool it was to be able to put code together right on an iOS device. We've previously posted about Codea a few times, but since yesterday, I've heard about a few other good options for writing and running code inside of an iOS app.
First up, Pythonista is an app that a few people recommended to me -- it's an iPad app that also includes a Python interpreter, and has a number of modules built in and ready to go to help you assemble prototypes and apps quickly. Pythonista can even export directly to Xcode on a Mac, so you can put together an app on the iPad, and then bring it over to the desktop to get it ready for eventually even publishing it. The app looks great -- it's available on the App Store for US$4.99 right now.
That is fascinating, and it's one reason why I'm so excited about the possibilities of using a device like the iPad for actual app creation. Apple's built a great marketplace for apps, and with the popularity of the iPhone and the iPad, it's created a huge userbase of people ready to spend money to support them. Right now, there's still a fairly large wall of knowledge required to put an app together. But with new interfaces like ScriptKit (which is free, with an in-app purchase of $19.99 for full functionality), we're moving closer and closer to the point where anyone with a really great idea will have the chance to drag some code together and make something really useful and cool.
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