Plants vs Zombies 2 exclusively on iOS at launch
Ever since Plants vs. Zombies 2 was first announced, I've been crossing my fingers that we wouldn't have to wait long for an iOS release. The original game was hugely successful on Apple's touchscreen devices, but of course it was first seen on PC, and then eventually made its way out to every other platform on the face of the Earth. It turns out, however, that I shouldn't have worried about the sequel at all. Not only is Plants vs. Zombies 2 coming to iOS, but it's coming to iOS first and exclusively for a limited time.
You can read the whole press release below, but suffice it to say that when PvZ2 arrives on July 18, it'll be only on iPhone, iPad and iPod touch, and that's awesome. The game will also have some touchscreen-only features (that allow you to interact with the zombies directly, which sounds interesting), and EA is planning lots of extra content for the game going forward. The title will be free-to-play, though the press release also mentions some freemium item sales like plant food or other unlocks. That's a little bit worrying, considering how much trouble the Real Racing 3 freemium items caused when that game arrived, but this is Popcap we're talking about, so they'll do it right ... right?
At any rate, we'll find out soon enough. The game is set for a preview at E3 next week, so stay tuned and if I see it there, you'll hear about it here. And then everyone will be able to jump in when the game finally arrives on July 18.
Plants vs. Zombies 2: It's About Time! Available Exclusively For iPhone, iPad and iPod touch At Launch
SEATTLE, Washington – June 3, 2013 - PopCap Games, creator of some of the world's most beloved video game franchises and a division of Electronic Arts (NASDAQ: EA), today provided additional details regarding Plants vs. Zombies™ 2. The highly anticipated sequel to Plants vs. Zombies, a fan favorite among players of all ages, Plants vs. Zombies 2 will be previewed by invitation only at E3 in Los Angeles next week and will launch worldwide on July 18 exclusively for iPhone®, iPad® and iPod touch®. PopCap today also unveiled a trailer for Plants vs. Zombies 2, on its YouTube channel: (www.youtube.com/plantsvszombies).
Designed from the ground up as a live service, the ever-expanding universe of Plants vs. Zombies 2 continues the epic struggle of plants defending your brainz against zombies from your backyard through the vast reaches of time, both past and future. New worlds with new levels, plants, zombies and new ways to play will be released on an ongoing basis. Leveraging the touch interface of Apple's popular mobile devices, Plants vs. Zombies 2 includes all-new touch-screen power-ups that enable players to "break the fourth wall" and interact with zombies directly, as well as via plant defenses.
Also returning for the sequel is Crazy Dave, the addled neighbor who serves as a guide for players and shopkeeper for special plant upgrades and other tools and weapons. New touch-screen power-ups, plant food that supercharges plants, and novel new game mechanics that both help and hinder players' efforts to thwart the zombie hordes will enthrall existing fans and new players alike.
Free to download, Plants vs. Zombies 2 will expand and extend the classic gameplay of the original and provide players with dozens of all-new levels, plants and zombies across multiple worlds at no cost. While the vast majority of the game will be entirely free to play (players can face every zombie and access every level in every world at no cost), Plants vs. Zombies 2 players will also be able to purchase upgrades and other in-game items.
"It's about time!" said Allen Murray, Senior Producer for Plants vs. Zombies 2. "We're confident that players will see the love and attention we've put into this game. We've created wild new ways to experience the plants and zombies you know and love as well as packing the game with tons of completely new content, and we're still hard at work coming up with even more cool stuff that will keep Plants vs. Zombies 2 fresh and evolving in the months and years following launch."
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