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Filed under: Apple, iPhone, iPod touch

Adobe points finger at Apple over Flash for iPhone

The lack of Flash of the iPhone has been an issue, complaint and breaking point for many current (and potential) iPhone users. It seems that Adobe is just as fed up as the rest of us and has started to more publicly blame Apple for the lack of this technology.

When a website requires a Flash plugin, it provides a link to a "Get Flash" page. From here and on most devices, you can download the appropriate version of Flash and be up and running in a few minutes. In the past, iPhone users have been greeted with a message that basically states that Flash is not available for their device.

A recent change, pointed out by GearDiary, shows Adobe getting a bit more snippy with Apple. The updated page now states that:
"Apple restricts use of technologies required by products like Flash Player. Until Apple eliminates these restrictions, Adobe cannot provide Flash Player for the iPhone or iPod Touch."
While this may not be "breaking news," it does say a number of things. For one, Adobe is clearly able to develop Flash for the iPhone and obviously wants to introduce it on the iPhone and iPod touch. This also shows that Adobe is very in tune of all the complaints and has redirected the blame to Apple.

Filed under: Software, iPhone, App Store, SDK, iPod touch

Turn your Flash into iPhone apps with Flash Professional CS5

So there's still no Flash in Safari, but once Adobe hatches Flash Professional CS5 you'll be able to port your wacky Flash games or animations out to real, live iPhone/iPod touch apps. Yep, ActionScript 3 nerds rejoice: that tasty App Store pie will soon be yours, never minding the whole plug-in debate.

This is truly quite awesome in one regard, as it lowers the barrier to entry for some app developers, and will ease the port of some cool online games that we've seen floating around the interwebs. Then again, if you've spent a little time at places like Newgrounds.com, you will quickly see the dark side to this announcement from Adobe. All those crummy Flash toys online just got one step closer to coming to life on the App Store (we're guessing most will sell for the low, low price of $.99). At this rate there will be more apps than iPhones!

Still, back when I taught animation and game design, we had a lot of fun playing around in Flash for the powerful prototyping capabilities, if nothing else. It would have been cool to test games on the iPhone so easily. The video on Adobe's site looks pretty cool, with them touting the "responsiveness" of apps. Yeah, unlike the slowpoke performance my kids suffer on our G4 Mac when playing Flash games, eh? I get it -- when Unity 3D for iPhone came out there were problems with performance (it has matured nicely now), and any tool that exports in this way (turning an .fla into an .ipa, essentially) is bound to suffer from performance. Does anyone else find it ironic that a plug-in that was designed to make multimedia on the web lighter has become one of the most bloated? I digress.

No word on what SDK features are supported yet, but you can sign up for the demo when the beta starts. Those SDK features could be a killer, of course. If you can't leverage some of the features on the iPhone (multi-touch, GPS, camera, etc.) these may be relegated to the Entertainment category. One other thing to note about all the CS5 applications: they will be Intel-only, Cocoa and 64-bit native.

Update: Well, lookee there, apparently some games in the store have been using this already. Did you know South Park Avatar Creator was made using Flash? Amazing.

Filed under: Software

Adobe introduces Photoshop Elements 8 for Mac

From what some consider to be a neglected product for Mac, Adobe today announced that it will be releasing Photoshop Elements 8 for Mac. This update brings some helpful and handy new features, most notably features that merge photos to improve light exposure or quality. Also, it improved photo resizing, adds new touch-up options, and includes some new artwork templates. If you're a causal photographer looking for an easy and straightforward photo editing solution, this is something you might want to try out.

Adobe Photoshop Elements 8 for Mac will be available in October 2009 for about $99.99, and is available for pre-order from Adobe or Apple.

Filed under: Graphic Design, App Review

Pantone offers color libraries for iPhone, mostly

While it's been in the App Store for the last few days, Pantone is officially launching its color discovery and management app for iPhone today, called myPANTONE.

The Pantone Matching System, among other Pantone products, is the indispensable color system for printers and graphic designers, and it offers a wider gamut of color than traditional process color printing. myPANTONE lets iPhone and iPod touch users discover new and interesting Pantone color combinations, share them, and create palette files suitable for importing in desktop applications.

You can start one of two ways: You can scrub through one of Pantone's color sets, including PMS coated, uncoated and matte colors, Goe, Pastels, and Fashion + Home. You can then drag individual chips into an area below the fanbook display, and build a palette of five colors. You can view each color full-screen, and add tags to colors, too.

Alternatively, you can take a picture with your iPhone (or select an image from Pictures on your iPod touch) and build a palette from the colors in that image.

myPANTONE exports HTML colors and .ase files (suitable for importing in Adobe CS products). You can also share palettes directly with other myPANTONE users nearby, and also upload them to the mypantone.com website (annoying sound warning), which is very similar to Adobe's Kuler (though it uses Pantone swatches, naturally).

This is all well and good, of course, but for the technical color professional? Meh.

Continue readingPantone offers color libraries for iPhone, mostly

Filed under: Analysis / Opinion, Software, Graphic Design, Snow Leopard

Photoshop CS3 and Snow Leopard. Yea or nea?

One of the dark spots hanging over the excitement over Snow Leopard is whether or not Photoshop CS3 will work.

Adobe caused some real consternation when they announced earlier this week that CS3 would get no support (along with the rest of the older Creative Suite) and suggested people upgrade to CS4.

In an Adobe FAQ [PDF download link] it's stated: "Older versions of Adobe creative software were not included in our testing efforts. While older Adobe and Macromedia applications may install and run on Mac OS X Snow Leopard (v10.6), they were designed, tested,and released to the public several years before this new operating system became available. You may therefore experience a variety of installation, stability, and reliability issues for which there is no resolution."

Then there was some backtracking from John Nack, Adobe Photoshop product manager. "It turns out that the Photoshop team has tested Photoshop CS3 on Snow Leopard, and to the best of our knowledge, PS CS3 works fine on Snow Leopard."

Hmmm. So will it work? People have invested a fortune in Adobe products. Some users who have used CS3 says it runs OK with late beta releases of Snow Leopard, but others have said there are a lot of problems. I've heard both stories from people using it, and remember, Adobe isn't saying CS4 is perfect either.

If I were making my living with Photoshop or other parts of the Creative Suite and was running CS3, I think I'd wait until there are a lot of user reports. Yes, CS3 has been out for a long time, and yes, Adobe would love to have us update to CS4, but in my case there are some critical plug-ins I use that haven't yet been updated to work with CS4, and I'm probably not alone.

Here's a link to John Nack's blog where some customers are commenting none too happily about Adobe right now.

I expect this issue is going to get a lot of attention when people start upgrading to Snow Leopard. Stand by.

Filed under: TUAW Tips, Graphic Design

TUAW Tip: Saving InDesign CS4 files for InDesign CS2

Here's a frustrating problem: You have InDesign CS4, and your buddy needs your file, but has InDesign CS2. "Easy!" you think, "just save an InDesign Interchange (INX) file and send it to him."

Lo, wonder of wonders: InDesign saves an INX file that's compatible only with the immediately preceding version of InDesign. (As I found out the hard way today.) CS4 saves a file for CS3; CS3 saves a file for CS2. If you don't have both versions on your computer, you're out of luck. Way to Quark it up, Adobe.

An INX file is just a glorified XML file. And Adobe, clever lads and lasses they are, inserted a version number in the file. Adobe CS2 looks at the version number, sees that the INX file is targeted for CS3, and pops up an error message without even trying to open the file. Curses.

But Mike Rankin figured it out last November: Open the INX file with your favorite text editor (like TextMate or BBEdit) and change the version number. Replace line number 2 (which looks like this):

<?aid style="33" type="document" DOMVersion="6.0" readerVersion="5.0" featureSet="257" product="6.0(352)" ?>

with this:

<?aid style="33" type="document" DOMVersion="5.0" readerVersion="4.0" featureSet="257" product="5.0(662)" ?>

Easy peasy. Open the INX file in InDesign CS2, and you're good to go. Use caution, though: This works best for simple layouts. The more complex your layout, the more likely it will unexpectedly change when re-imported into a lesser version of InDesign.

[Via InDesignSecrets.]

Filed under: Hardware, Peripherals, Odds and ends, Graphic Design

Just announced: La Cie blue eye pro Monitor Calibrator Proof Edition

A lot of us might not care that the color on our screens doesn't precisely match reality, but for most designers color matching is a crucial part of their work. That's why they use monitor calibration systems like the new La Cie blue eye pro Proof Edition (US$429.99) to make sure that what they see on the screen is exactly what they'll see on a finished product.

The blue eye pro Proof Edition is the blue puck that you see on the left side of the photo illustration at right. It supports monitor calibration and profiling and can provide UGRA (Swiss Center of Competence for Media and Printing Technology) soft proof testing and reporting.

La Cie has announced immediate availability of the blue eye pro Proof Edition, which is compatible with the Adobe Creative Suite, QuarkXPress, Aperture and other design and photography applications. it requires Mac OS X 10.4.5 or later on Intel Macs, as well as a USB port for connectivity.

Filed under: Software, Education

Skill up on Adobe products with free video tutorials



It's no secret that the American economy is suffering, and many of us are experiencing the cold-water shock of abrupt career shifts and planned or unexpected part-timer-ification. Want to spark up your value to an employer, or gain some new skills to improve your freelance mojo? Adobe's free video tutorials may be right up your alley.

The library of CS3-centric tutorials is extensive, and covers most of the content that was delivered on DVD with the products. The CS4 section is a little thinner, and most of the demos are performed with the Windows versions of the apps, but the videos are still valuable for new feature info. Adobe's full training site covers paid and e-learning options for all the company's technologies, and of course there are many respected third parties offering training on the CS4 suite.

If you've got a favorite training resource, free or fee, let us know below.

Filed under: Analysis / Opinion, Internet Tools, Developer

CSS Animation to replace need for Flash in MobileSafari? Not likely

New nightly builds of Safari's bleeding-edge doppelgänger, WebKit, are getting some new support for CSS animations -- support that's already available in MobileSafari.

The animations, which include a falling leaves effect, a way to simply animate objects sliding across the screen, and a "pulse" effect (described as "the new <blink>") are all supported by WebKit. The WebKit blog shows code examples about how to use these behaviors in your own sites.

MacRumors's Arnold Kim suggests that Apple may be looking to obviate the need for Flash on the iPhone and iPod touch through the implementation of web tools like CSS Animation. I would argue that while CSS is powerful, getting Flash on the iPhone is about one thing and one thing only: Games.

Continue readingCSS Animation to replace need for Flash in MobileSafari? Not likely

Filed under: Macworld, Rumors, Software, Graphic Design

Adobe trimming Expo budget, 600 jobs [updated]

Macworld notes today that Adobe won't have a booth at Macworld Expo, but will still be offering training sessions at the conference. Traditionally, Adobe's booth has been a major presence on the show floor.

The bad news might not end there: A tipster with purported connections inside Adobe told us that the company is considering laying off a significant fraction of its nearly 7,000 employees, including management.

  • Update 4 p.m.: The axe fell a few hours ago at Adobe, according to two three former employees, but we don't know how widespread the damage is.
  • Update 5 p.m.: Mike Downey, principal evangelist for the Flash, Flex and AIR products is "no longer with Adobe."
  • Update 5:10 p.m.: Adobe issued a press release: "Adobe also announced the implementation of a restructuring program, and has taken steps to reduce its headcount by approximately 600 full-time positions globally. The restructuring will result in anticipated pre-tax charges totaling approximately $44 million to $50 million. The Company expects approximately $28 million to $30 million of the restructuring charges to be recorded in the fourth quarter of fiscal year 2008." Read the full press release here.

This points to some serious, knee-jerk cost-cutting at Adobe, since Macworld Expo has been so valuable to Adobe's relationship with the Mac user base in the past.

"Adobe has decided to shift its focus at the Macworld trade show this year," the company said in a statement given to Macworld magazine. "Macworld [Expo] is a valuable industry show and we will still be an active part of it with members of our product team involved in Macworld tracks, including a full day of CS4 demo sessions with Adobe evangelists on Wednesday, January 7."

Adobe Creative Suite 4 was released in October.

[Via O'Grady's PowerPage.]

Filed under: Switchers, TUAW Tips, Deals, Graphic Design

TUAW Tip: Adobe CS4 cross-upgrading

Like many of you, I suspect, I still have PC-using relatives that have steadfastly refused to come over to the fairer side of life (and reduce my tech support burden). One of the biggest hold-ups has been their Windows-based software investment, particularly in Adobe applications. Well, with the release of CS4 it's time for upgrades, and I have some new ammunition in the battle to get my folks switched over: Adobe's competitive cross-upgrades.

Adobe allows registered users of their Creative Suite applications to switch platforms at the standard upgrade price (e.g. cross-upgrading from Windows CS3 to Mac CS4 is the same price as a Windows CS3 to Windows CS4 upgrade). So if somebody you know is getting ready to plunk down the cash for the Windows CS4 upgrade anyway, now would be a great time to suggest that they make a complete upgrade and switch to Mac at the same time.

Adobe doesn't seem to advertise the cross-upgrades that much and they're only available when purchasing the upgrades over the phone (800-833-6687). In addition the previous Windows versions must be destroyed and certified with a Letter of Software Destruction (pdf link). Nonetheless, if you have some Windows based hold-outs now would be a great time to get them on board the Mac train.

Filed under: Software, Internet Tools

Adobe releases Flash Player 10, ships CS4

It's been in beta for a while, but now Adobe's ubiquitous media plugin (warning: LOUD) has turned 10 officially for the Mac. The 5.5 MB download (available in separate versions for Intel and PPC) gains a host of new and improved features, including custom After Effects-style filters, advanced text support, 3D effects, better hardware acceleration and streaming support, vamped-up APIs, and file upload/download improvements.

Flash 10 requires a 500 MHz G3 or better on the Mac, and runs on Tiger or Leopard: OS X 10.3 Panther users are out of luck. Download now from Adobe if you dare. Authoring content that takes full advantage of Flash Player 10 means using Flash CS4, which -- what a coincidence! -- is shipping as of today, along with the rest of the CS4 suite.

Flash's ubiquity in the marketplace (99% of Internet users have some version of it installed, says Adobe) does give it a wide advantage over media alternatives like QuickTime and Silverlight, but one of the ongoing challenges for Flash is version upsell; getting people to move to the new build sometimes has to wait until a popular service requires it. For Mac users, the lure of upgrading includes a move away from the traditionally lackluster performance of Flash on the Intel hardware -- I know many MacBook users who can tell when a Flash ad is playing in a hidden Safari tab just by the sound of the cooling fans ramping up -- so with any luck, version 10 will address the challenges in that area while simultaneously adding all these cool new features.

Thanks Richard

Filed under: Multimedia, Internet Tools, iPhone, iPod touch

Flash on its way for the iPhone (again)?

Stop me if you've heard this one before: Adobe has confirmed that it's developing a version of Flash for the iPhone, and it's "a certainty" that it will be included in MobileSafari, according to Paul Boutin of Valleywag. Color me skeptical.

Paul Betlem (this story is replete with Pauls, it appears) from Adobe stopped short of saying it will be included on the iPhone, but instead said the ball was in Apple's court. If Apple approves, Adobe will have the player available shortly.

We knew Adobe was working hard on a version of Flash Player for the iPhone and iPod touch. The "closed system" of MobileSafari was making it difficult for them to build a plug-in for a browser that doesn't officially support plug-ins. Having Apple's buy-in on the project is an absolute requirement.

It remains to be seen how lean Flash Player will get in order to provide good video playback (for example) without draining the battery in 30 seconds flat. Will Adobe favor performance over economy? Or vice versa?

[Via Valleywag.]

Filed under: Software, Graphic Design

Adobe CS4 offers overall improvements, higher upgrade pricing

As Robert reported earlier this month, Adobe officially announced Creative Suite 4 via a streaming webcast earlier this morning. Adobe CS4, which is scheduled to ship sometime in October, is being touted as "Adobe's biggest software release to date."

While I was watching the webcast for our sister site, Download Squad, what struck me was the focus on performance improvements and cross-product integration. I've been dabbling with some of the CS4 betas since the beginning of the summer, and I agree that the Macromedia products are now much more tightly integrated (at least on the Fireworks and Dreamweaver side, I haven't used the Flash CS4 beta) with the rest of the Adobe suite.

On the performance side, the GPU acceleration rumors for Photoshop CS4 that Mat mentioned back in May are a reality. What was really striking, to me, was that despite the all the hub-bub about the lack of 64-bit support for the Mac version of Photoshop CS4, the demonstrations for the webcast were all performed on a Mac (I'm assuming it was a Mac Pro, it was attached to an external monitor on stage and also displayed on stage/screen). Showing off some of advantages of GPU acceleration, the representative from Adobe worked on a 2 GB 400 megapixel file, showing how easy it was to zoom in and out, and roate the image without any lag or slowdown.

So, 32-bit or not, Mac design shops that have powrful systems should benefit tremendously from the speed improvements to Photoshop.

The pricing for some of the Adobe CS4 bundle suites has increased nominally both for upgrades and new purchases. Web Premium CS3 was $1599 US, whereas Web Premium CS4 will be $1699 US. Design and Production Premium prices remain the same ($1799 US for Design Premium, $1699 for Production Premium), but the price of Design Standard is now $1399 US, up $200 from Design Standard CS3. Upgrade prices on suites appear to be about the same as CS3, although Web Premium is $100 more than it was 18 months ago.

For anyone who purchased Design Premium CS3 before May of 2008, you will be happy to know that Fireworks is now included in this suite (it was included in suites sold after May of 2008 or if you paid the $160 to upgrade to Acrobat 9). Fireworks never should have been omitted from Design Premium in the first place, so this is a nice addition.

Adobe Creative Suite 4 will be shipping sometime in October. One note for PPC Mac users -- Adobe After Effects CS4 will only support Intel systems. Premeire Pro CS4, like CS3, is also Intel-only.

Filed under: Software, Graphic Design

Adobe CS4 announcement expected Sept. 23

Just when you thought you just bought (or just finished paying for) Adobe Creative Suite 3, get ready to take out another mortgage for Adobe CS4, which will be publicly unveiled on September 23. AppleInsider conjectures the software will drop in October.

Adobe will be delivering several webcasts that day to showcase the new software to the public. You can register here to participate in the webcasts.

Improvements to Photoshop and Flash are expected to headline the event. Adobe did not release any details about how the software will be bundled, nor any pricing information. Full versions of Adobe CS3 can cost as much as $2,500 for new users, and $160 for those who want to upgrade.

Adobe released preview editions of Dreamweaver, Fireworks and Soundbooth in late May.

[Via MacFreaks and cnet.]

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