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Tag: FirstPersonFcpX

First-Person Final Cut Pro X, Day Five: Trimming and Closing Thoughts

First-Person Final Cut Pro X is the unvarnished story of one pro editor's week-long introduction to the new Final Cut. Part 5 is the final installment. So today I had to go back to a multicamera FCP 7 project and, truthfully, it was quite a relief. I realized that part of that relief was the...

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First-Person Final Cut Pro X, Day Four: Gaining Perspective

First-Person Final Cut Pro X is the unvarnished story of one pro editor's week-long introduction to the new Final Cut. I thought the next installment would be on trimming, but I wasn't able to write it, because FCP X failed to save all the work I did yesterday afternoon. You may have heard that...

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First-Person Final Cut Pro X, Day Three: Media Management

First-Person Final Cut Pro X is the unvarnished story of one pro editor's week-long introduction to the new Final Cut. Today, we discuss media management in FCP X, or the complete lack thereof. So far this is the most frustrating thing about this program. Like many FCP X features, it's...

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First-Person Final Cut Pro X, Day Two: Learning the Ropes

First-Person Final Cut Pro X is the unvarnished story of one pro editor's week-long introduction to the new Final Cut. Since my traumatic first day, I've been cutting a small project in FCP X. It's growing on me in some ways and driving me bonkers in others. The good news is that, unlike last...

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First-Person Final Cut Pro X, Day One: Completely at Sea

Professional film & video editor Matthew Levie is based in San Francisco, produced and edited the documentary Honest Man and writes Blog and Capture. First-Person Final Cut Pro X is the unvarnished story of his week-long introduction to the new Final Cut. [Note that all opinions and...

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