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FlightControl posts

Filed under: Hardware, Software, App Store

Video of games on the iPad, and what developers plan to do with them


Unfortunately, we weren't able to attend the event in San Francisco yesterday, but our good friends at Joystiq were, and they've brought back this video of Need for Speed: Shift [iTunes link] and a few other games running on the iPad. Not only can you see how the accelerometer works (exactly the same as the iPhone, basically), but you can see how the regular iPhone apps will upscale to full screen (via what looks like a small "button" in the corner) on the iPad. Of course, this video isn't ideal, but it actually looks better than I thought.

Hopefully, of course, developers will actually put in the effort to recreate their apps for the iPad's bigger screen. That's exactly what the makers of Flight Control have said they plan to do; that game will be "re-imagined" to work on the iPad. They talk about not only making use of the bigger screen space, but actually going to the "next generation" of their games. It'll be very interesting to see, as the App Store evolves with the iPad, what kinds of markets emerge. Will we eventually have a set of games that works best on the iPhone, and a set that works better on the "big" screen?

Filed under: Analysis / Opinion, Features, iPhone, Holidays, iPod touch

Buyer's Guide: 33 things you don't need if you have an iPhone

Every time I walk through Warehouse Stationery (New Zealand's equivalent to Office Depot) or Dick Smith's Electronics (pretty much Best Buy), I'm struck by how probably half the products in each store are pretty much useless to me since I've got an iPhone.

Thanks to the apps that come pre-packaged with the iPhone and the more than 100,000 third-party offerings now available in the iTunes Store, the iPhone has gained functionality that might have seemed hard to fathom under three years ago when Steve Jobs first announced the device.

"A widescreen iPod with touch controls... a revolutionary mobile phone... a breakthrough internet communications device... these are not three separate devices. This is one device." So Steve Jobs told us all back at Macworld Expo 2007. But since then, the iPhone has grown to be much more than just those three concepts.

What follows is a sort of anti-buyer's guide, a list of products and devices that you may never need or even want to buy again (or receive as a gift) if you have an iPhone. Some of these are certainly open for debate, but more than a few of them are products that, for all intents and purposes, are completely unnecessary if you have an iPhone. (Items in bold also apply to the iPod touch).

Continue readingBuyer's Guide: 33 things you don't need if you have an iPhone

Filed under: Gaming, iPhone, App Store, iPod touch, App Review

WWDC Demo: Harbor Master

I shot some video of a preview build for Harbor Master back at WWDC, and I'll upload that to our Facebook page later, but I also shot a quick video of Harbor Master's gameplay (on the next page). If you play Flight Control -- and those who do find it hard to put down -- you will absolutely love Harbor Master (iTunes link). The mechanism for control is the same: use your finger to draw a path to direct vehicles to their destination.

In this case you are controlling boats in a harbor. However, instead of merely docking them, you must juggle unloading their cargo (automated, but larger boats take longer) and sending them on their merry way. This pleasant twist on Flight Control's mechanics allows players of Harbor Master to steer clear of boredom.

Later levels add further twists, literally. One of the developers, Natalia, demonstrated a tiny hurricane, which will spin your boat around no matter what intended path you draw. Harbor Master also includes the requisite leaderboard, so if you like the high scores, you're covered (although you'll need to provide an email address and username).

The folks behind Harbor Master, Imangi Studios, have partnered with some other iPhone developers to provide some in-app promotion for each other in a service called App Treasures. Imagni also demoed another clever app, PhotoMarkr, at WWDC. It quickly and easily adds watermarks to photos on your iPhone. Check it out on the App Store here.

Update: fixed the Harbor Master link.

Continue readingWWDC Demo: Harbor Master

Filed under: Humor, iPhone, App Store, iPod touch

Retiring from Flight Control

I just uninstalled it from my iPhone, and am officially retiring from Flight Control (iTunes link). It was a great four month career, I tell ya. I wanted to go out at the top of my game, and on my own terms. Despite its minimal $4.99 price tag (I think that was the price when it first came out), it has cost me much more in terms of lost bets against friends (~$20), sleepless nights, hour long stops to the restroom, and lost productivity.

Continue readingRetiring from Flight Control

Filed under: Gaming, Odds and ends, App Store

Think you're good at Flight Control?

Here I was, thinking our fine TUAW readership was pretty great at playing Flight Control. Yesterday, as part of a post about the new game Trains, I asked for everyone's high scores, and I thought we were doing well.

Commenter DJ won our informal competition (no prizes, sorry, beyond the satisfaction of a job well done) with a score of 1036. Dan came in second with 575. Rounding out the top three was Matthew with a high of 275.

Now, however, with the latest update, your high scores can be uploaded to cloudcell.com, home of high scores for not only Flight Control, but Real Racing and Fast & Furious. There, it's clear that TUAW readers have much better things to do than play Flight Control all day.

Just a few hours ago, a user named TommyRoissy landed 14,439 aircraft before two of them collided. Ridonkulous. Our own Mike Rose speculates that some are playing the game inside the iPhone SDK's simulator mode to gain higher scores. I agree -- pair simulator mode with a graphics tablet, and you've got yourself quite the landing machine. Update: Thanks to our commenters for correcting this; it's not technically possible to run purchased iPhone apps in the Xcode simulator, as it cannot emulate the iPhone's ARM processor.

Even so, that's a lot of time spent playing Flight Control. I mean, it's a good game, but let's say the average landing time is five seconds. 14,439 landings is over 72,000 seconds -- or 20 hours -- of playing time. I'm certain there's some pauses in there, but that's still a lot of landing.

Filed under: Gaming, iPhone, App Store, iPod touch

Trains for iPhone: For lovers of Flight Control, except with trains

I have a particular affinity for trains. My father and grandfather both worked on the railroad, presumably all the live-long day. When a train rolls by, I'll make a comment about the engine or trucks or what-have-you, and my girlfriend will madly clap her hands together and yell yay twains! in a dumb voice. I love her so much.

Anyway. ZAGG, the same people who make the unscratchable Invisible Shield films for various devices, released Trains, a game not unlike Flight Control, where you must route freight trains, drop off cargo, and avoid collisions.

Flight Control itself recently had an update, and now includes new tropical and aircraft carrier levels. Having lost hours of time to the original level, I was thrilled to have more places to land. (My high score is 103, by the way: Post yours in comments.)

Trains, on the other hand, takes the same approach, only with -- well -- trains. You must tap the switches to create a route for each train through the cargo depot of the appropriate color, and safely off the screen. You can let trains pass through without dropping their cargo, but you won't earn any points.

Of the two, I think I prefer Flight Control, only because there's more flexibility in determining where exactly the airplane goes by drawing a path with your finger. Switching train intersections accomplishes the same goal, but is somehow less satisfying than drawing a flight path freehand.

Trains, though, is good fun. It's on sale for 99 cents until June 15. After that it will be $1.99. Flight Control is also on sale for 99 cents "for a limited time." Both Trains and Flight Control are available from the App Store, and are well worth the money.

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