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Filed under: iPod Family, iTS, Software

A behind the scenes look at an iPod game

Apple's use of secrecy is legendary. It extends as far as getting rid of the credits in their software apps so that their engineers are not poached by other companies. Jame Chung, who works for EA, pulls back the veil of secrecy a little and let's us in on what it took to get Mini Golf, one of the new iPod games, ready.

Items of interest are:
  • EA was given less than a month to create all the art for the game (which is 3 times longer than the original Mini Golf game that the iPod game is based on).
  • Credits were not allowed in the game
Check out the full post for links to the artists that produced the graphics seen in the game.

[via Drawn!]

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