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Filed under: Gaming, Software, iPhone, App Store, iPod touch, App Review

Ramp Champ adds to ramps, challenges

Red paper tickets are the currency of childhood.

On the shore of Oneida Lake, New York is Sylvan Beach, a small-town resort and amusement complex not unlike thousands of others that dot the country. To a parent, it's a fun day out. Just put the kids in the car and after a short drive set them loose on the beach, rides and sugary snacks.

To a kid, It's Xanadu.

My sisters and I were lucky enough to spend two weeks every summer in Oneida, and Sylvan Beach was the pinnacle of fun. Our grandparents fought toddler-induced exhaustion and a tight budget to host us for fourteen days, and by the time we hit Sylvan, they must have been dragging. Still, they never flinched as we requested money for rides. And sno-cones. And most importantly, for Skee Ball, so we could get tickets.

Oh, the tickets.

Nothing was more satisfying than the tick-tick-tick-clack! of the Skee Ball machine dispensing those heavy, cardboard tickets. The more you got the better you did, and we'd measure them against the length of our arms, our legs and each other. Of course, the best part was handing them to the shady carnie sitting behind a glass display case of cheap crap in trade. It was like shopping without money in a world of brightly-colored plastic. Nothing could be better.

Thirty years later I haven't hefted a wooden ball in a long time, but Ramp Champ for the iPhone and iPod touch offers a killer virtual version. If your unfamiliar, it's a carnival Skee-Ball type game that's wonderfully fun. In fact, the guys at The Iconfactory went all out, treating every detail with TLC: It's visually stunning, the sounds are immersive and dead-on (wear headphones) and game play is challenging, just like real Skee Ball. For more details, check out our first look and full review.

Continue readingRamp Champ adds to ramps, challenges

Filed under: Gaming, iPhone, App Store, App Review

First Look: Ramp Champ adds carnival fun to your iPhone

If you've seen Kevin Smith's Dogma, you know that a key character ends up incapacitated for much of the film as a consequence of his/her unusual obsession with the carnival game Skee-Ball. The whole uncomfortable situation could have been avoided with an iPhone or iPod touch and the new app from the Iconfactory and DSMediaLabs, Ramp Champ. The game brings the sounds and skill of classic carnival ball-toss challenges right into your pocket with a great deal of style and fun.

The $1.99 Ramp Champ app [iTunes link] provides four separate levels of ball toss challenges, ranging from three rows of clown targets to a rather familiar garden of bitmapped icons. Each level provides scoring & prize opportunities for knocking down the clowns, fish, invaders or icons; if you match one of three bonus conditions for the level (including, on the icon garden board, tracking down the elusive dogcow), you'll get an award for your excellent performance.

After each session of tossing, you collect prize tickets that you can turn in at the app's gallery of virtual stuffed stuff -- fuzzy dice, anyone? Aside from the four levels that ship with the app, there are four more levels (featuring unicorns, ninjas, teeth and tiki!) that will be available for in-app purchase at $0.99 per 2-level pack.

Beyond the straightforward-yet-addictive game physics (you may find your thumb aching after a while as you press a little too hard to flick the ball), the biggest draw of Ramp Champ is how stunningly pretty it is. Although we are often spoiled by the visual effort and consistency of Iconfactory projects, the team has really outdone itself with Ramp Champ. Every corner of the screen is participating in the carnival look and feel of the game; even the sound and music design feels 'right.' For such a simple game, it's surprisingly immersive.

While the game is a visual delight, unfortunately it shares a characteristic with many other 1.0 iPhone apps; it's a wee bit crashy, at least in my first day of playing. The app documentation suggests a device restart to clear out memory before trying to play. As Touch Arcade points out, the flick-to-toss gameplay is similar to the ad-supported app Paper Toss; if you find it hard to control the ball rolls in that game, you'll probably be challenged/frustrated by RC as well.

Here's a screenshot gallery from Ramp Champ.

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