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SuperMonkeyBall posts

Filed under: Gaming, iPod Family, iPhone, App Store

First Look: Super Monkey Ball


After the WWDC '08 Keynote, everyone wanted this iPhone game -- it received almost as much hype as the iPhone itself. Super Monkey Ball from SEGA definitely has some good qualities, however it does have some bad qualities as well. First off, this game costs $9.99 -- a little steep at first glance, but totally worth it after you notice that it comes with 100+ levels.

The graphics are beautiful, and it definitely pushes the system, but I do have some complaints about the game. First off, the game is extremely hard to control with the tilt-sensors -- perhaps an update with some refined calibration is in order. A bigger complaint about the game: when you have the silent switch flipped on (meaning that the phone shouldn't make ANY noise), the game overrides this and plays the sounds anyway. So, be sure to change the sound settings before you start trying to play this game in a very quiet library or doctor's office. You also cannot pause the game, go to the home screen, and reopen it to start playing again (this might be an SDK issue, rather than a specific SMB problem).

Overall this is a solid game with good performance/graphics. While you won't be able to play this game in the car, it still provides hours of fun sitting extremely still so as not to anger the tilt-sensors. This game is available for $9.99 from the App Store.


Filed under: iPod Family, Software Update, iPhone, App Store, SDK

iPhone 2.0 firmware goes golden master

Gizmodo and GearLive are reporting that the iPhone 2.0 firmware will go golden master (locked for shipping) this week. Golden master does not necessarily mean that Apple will ship the firmware this week (after all, Steve said that it would ship in "early July") but it does mean that the firmware and all the features are complete and ready to head out the door.

Both sites seem to agree with the build number on the new firmware: 345. Gizmodo is reporting that 2.0 will boast code signing and a new encryption feature. The iPhone firmware 2.0 is definitely something on every iPhone owner's wishlist, and here's mine (you have one of these, right?):
  1. Super Monkey Ball (AppStore)
  2. New Mail features
  3. iWork support in Mail
  4. Exchange support
  5. MobileMe support
  6. Super Monkey Ball (did I mention this one already?)
  7. Scientific Calculator (would it be too hard to add a graphing calculator? c'mon, Apple!)
While we wait around the virtual campfire for the next version of the iPhone software, what are you most looking forward to in the new firmware? I think everyone can guess what my favorite feature will be; although I am still waiting for Final Cut Studio 2 for iPhone (we've been hearing rumors that it will be in the 10th generation device).

Filed under: Gaming, iPhone

Apple shows off iPhone gaming chops

While Apple did not release any games at today's event they did begin to show what's possible with several tech demos. Apparently the SDK has only been available for the last two weeks or so, even inside Apple, which makes what they showed that much more impressive. First up, a team inside of Apple cooked up "Touch Fighter," which appears to be a kind of space-based shooter that you steer by tilting and aim by pointing. The game is 3D and uses OpenGL graphics.

Next up was Travis Boatman from EA who showed an iPhone version of the eagerly-awaited game Spore (also shipping for Macs later this year). It's clearly cut down from the desktop version, but as Johnson said of the dog walking on his two hind legs: "it is not done well; but you are surprised to find it done at all!" Considering that EA had two weeks, this suggests the iPhone has the power to be a serious gaming platform.

Finally, Ethan Einhorn from Sega showed off a build of Super Monkey Ball, naturally also using tilt controls. What's interesting there is they actually underestimated what the iPhone could do, and ended up having to bring in another artist to upscale the art from what they had anticipated. Again, the take home message: the iPhone is a real platform for game development.

It's worth noting that these were all demos and there are no guarantees that any of them will be released. Nonetheless, it's an impressive showing for two-weeks with the SDK and we can only imagine what things will look like in June when firmware 2.0 is released to consumers.

Update: Engadget says that EA has confirmed Spore for iPhone; release in September.

Tip of the Day

Holding the Command key (aka the Apple key) and pressing Tab will cycle through your open applications. It's easier to Cmd-Tab if you are Copy (Cmd-C) and Pasting (Cmd-V) to and from various applications.


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