Back to Mobile View

Skip to Content

Tag: Unity

Running Linux on your Mac: 2013 edition

Back about this time of year in 2009, I wrote a post that's remained a venerable favorite. Entitled "How to set up Ubuntu Linux on a Mac -- It's Easy and Free," the post described in full detail how those interested in learning more about one specific Linux distro could install Ubuntu in a virtual...

Continue Reading

Unity makes mobile tools free for small devs

Unity has announced that it's making its mobile game development tools free to use for most independent and small studios. Unity has always been a popular engine both for mobile game development and for cross-platform game creation, but up until now, you had to pay about $800 to actually publish...

Continue Reading

NimbleBit's Nimble Quest coming to iOS and Mac March 28

NimbleBit has announced that its latest game, Nimble Quest, is due March 28, right in the middle of next week's Game Developers' Conference in San Francisco. I've been playing the game for a few weeks, and it's great. It's definitely more arcade-y than NimbleBit's other games (including Pocket...

Continue Reading

Unity 3.5 available now, with new effects and performance updates

There are quite a few ways to make and build iPhone and iPad apps and games, but one of the most popular tools to create iOS games is the Unity engine, and that system has released version 3.5. The new version offers a number of improvements and upgrades, with lots of new particle and lighting and...

Continue Reading

Gameloft launches N.O.V.A. Elite on Facebook, demonstrates the ubiquity of Unity

It turns out N.O.V.A. Elite isn't one of the three new iOS games that Gameloft has licensed the Unreal Engine for. In fact, it's not an iOS game at all. Instead, Gameloft has decided to bring its popular science-fiction shooter franchise to Facebook as a competitive multiplayer 3D shooter tied to...

Continue Reading

Game developers looking at iPad 2's speedier A5

The iPad 2's Apple A5 processor may not be listed as faster than the existing A4 -- it's running at the same 1 GHz speed -- but the dual core architecture will be able to accomplish a lot more number crunching while still providing great battery life. Now game developers are getting excited...

Continue Reading

TUAW interviews David Helgason of Unity (part two)

Yesterday we posted part one of my interview with David Helgason, co-founder and CEO of Unity. This time we talk a little more broadly about Unity as a tool and the industry and where Unity fits into the mobile and console spaces. Click read more to see the video....

Continue Reading

Unity box turns iPhone into an IR remote

The UnityRemote box sits on your coffee table or some other centrally located place in your living room. Using Bluetooth wireless technology, Unity takes orders from your iPhone and transmits those commands through an IR beam to any other IR device in your living room. This includes your television,...

Continue Reading

Unity takes a bow on Apple's third-party development stance

When Apple first passed out those development restrictions on using third-party platforms to create iOS apps, Unity was one of the third-party services that could have been frozen out (though Flash was obviously in everyone's minds). The team behind the popular game development environment assured...

Continue Reading

Unity CEO disses Jobs on gaming

Unity CEO David Helgason gave a talk at the Develop conference, going on this week in Brighton, England, and had some harsh words for Steve Jobs on supporting iPhone gaming. Jobs previously said that using "middleware" like Unity to develop iPhone games "produces sub-standard apps," but Helgason...

Continue Reading

iPhone OS 4.0 dev agreement blocks using Flash or Unity as IDEs?

UPDATE: We've heard directly from Unity Technologies themselves, and the company's CEO, David Helgason, has been in contact with Apple over the matter. Helgason says that so far Unity has "no indication from Apple that things are going to change." This is consistent with John Gruber's viewpoint on...

Continue Reading

GDC 2010: From concept to Top Paid with Unity iPhone

Unity Technologies hosted the sponsored lunch panel during GDC 2010 today, and their "product evangelist" Tom Higgins gave a quick rundown of the software platform that enables developers to assemble and release games extremely quickly on multiple platforms. The company was actually founded in...

Continue Reading

Unity engine to power iPhone gaming

At this time of year, every press release must be taken with a grain of salt, but sometimes products announced on or around 4/1 can prove to be real even when they seem a bit unlikely (1GB of free email? Must be a hoax). It's in the vein of strange-but-true (I hope) that Unity Technologies...

Continue Reading

Current and future gaming on the Mac

MacNewsWorld has a pretty good in-depth overview up about Mac gaming: where it's at and where it's headed. The basic story is that the three things that have historically held Mac gaming back behind PCs (the technology differences, the OS, and the smaller installed base) are slowly disappearing....

Continue Reading

WWDC Video: Unity 2.0 sneak peek

The gang from Over the Edge gave us a sneak peek of two new features in Unity 2.0: a cool terrain tool and real-time dynamic shadows. Check out the video, but also check out their page of all the other features coming soon to Unity. [Note: we'll have all these WWDC videos available for direct...

Continue Reading